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Region Video: West Coast - 1 hour 47 min ago
Explore Los Angeles or venture up north and drive across the Golden Gate Bridge.
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New Steam Controller Design Leaks

GameSpot's PC Reviews - 1 hour 48 min ago

A new design for Valve's Steam Controller has been revealed. It's not that different from the version we saw in July, though it does feature some form of a D-pad on top of or alongside the left track pad.

The image above was pulled from files within the latest Steam Client Beta update, revealed by Valvetime. The purpose of the new D-pad is unknown, but Valvetime suggests it might tweak traditional D-pad functionality and allow for more directional input than the regular four points of motion.

We have reached out to Valve for comment on the leaked Steam Controller design.

Steam Controllers were at one time believed to go on sale by the end of 2014, but it appears that's not going to happen. So when might we get our next official look at the Steam Controller?

Valve's Doug Lombardi told Techradar in November that the company isn't attending the Consumer Electronics Show in Las Vegas next month, opting to show its latest developments at the 2015 Game Developers Conference in March 2015.

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Check Out These Amazing Posters For Adam Sandler Video Game Movie Pixels

GameSpot's PC Reviews - 1 hour 55 min ago

Columbia Pictures has released a new batch of posters for the upcoming video game movie, Pixels, and they are quite impressive. The movie sees a variety of iconic gaming characters, including Pac-Man and Donkey Kong, attacking earth after misinterpreting arcade games as a declaration of war against them. The posters show us how the video game characters will go about exacting their revenge.

Pac-Man chomping down on San Francisco and Donkey Kong hurling barrels in Seattle are two of my favorites. Check out all five posters in the image gallery below.

Pixels, based on a popular short film, opens in theaters on May 15, 2015. The movie stars Adam Sandler, Kevin James, Michelle Monaghan, Peter Dinklage, and Josh Gad. Directing is Chris Columbus, who previously directed various Harry Potter films and the 1990 Christmas classic Home Alone.


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Paladin and Cryomancer: Developer Walkthrough - 2 hours 3 min ago
Development director Eric Demilt and class designer Aidan Karabaich give a tour of the Lanber Catacombs.
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Looking Back at GameSpot's Game of the Year Awards

GameSpot's PC Reviews - 2 hours 10 min ago
Jeff Gerstmann and Kevin VanOrd recall all of the Game of the Year awards in GameSpot's history, from 1996 until last year.
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Final Fantasy Creator Bringing eSports-Inspired Multiplayer to His New Game

GameSpot's PC Reviews - 2 hours 10 min ago

Hironobu Sakaguchi, the father of Final Fantasy, is bringing co-op multiplayer to his latest creation, mobile role-playing game Terra Battle. Multiplayer battles were always part of the plan for developer Mistwalker, and Sakaguchi said the addition was partly inspired by the growing popularity of eSports.

In Terra Battle's multiplayer mode, up to three players can team up to and face off against enemies together. I played a demo in which three of us were tasked with taking down a summon--a powerful being-- and one smaller enemy, a minion of sorts. This smaller enemy would respawn each time it was killed until we finally destroyed the summon.

Combat in Terra Battle takes place on a grid, with characters taking up one square each. The layout is similar to Fire Emblem titles, but Terra Battle allows you to move multiple characters at once by using one to bump another. For example, selecting one character and moving them in a circle around the grid will move any characters in your path. Bumping against one character's right side will move them one square left. This applies to every direction. In multiplayer this is helpful because you can easily help maneuver your comrades into position alongside and enemy to sneak in a few extra attacks.

While one player is taking their turn, the other two can still be active. Repeatedly tapping on the screen helps recharge the Summon drive, which will allow your team to summon a powerful being if you line up a character with a floating letter "S" on the grid. These summons do more damage and are especially helpful in the case of respawning smaller enemies.


In a recent interview with GameSpot, Sakaguchi said, through a translator, that while he doesn't think role-playing games are dead on console, he does believe the mobile space is offering more varied experiences for the genre.

"The touchscreen is a big part of it," he said. "If there are any new features people will expect, it will be on mobile. It depends. I can’t really say RPGs are dead on console and everything is going mobile, but I feel that everything comes in waves.”

Sakaguchi pointed out that eSports are becoming more popular, with many players turning to MOBAs and multiplayer shooters to hone their playing skills. These eSports players, Sakaguchi believes, are using games as a way to put themselves out there. Mistwalker has already held several eSports-like events with Terra Battle, in which players team up to take down a boss. With more people wanting to livestream, compete, and showcase themselves playing games, eSports are something game designers may want to keep in mind moving forward.

"I see eSports as a different platform that hasn’t gotten big in Japan yet, but the players are there, the interest is there," he said. "I see a lot of good in eSports.

"One of the main components of Terra Battle's download starter was I wanted to have a festival-ish feel, where you have a bunch of different people coming in," he added. "Players in eSports want to get themselves out there. We added a camcorder feature in Terra Battle where you can record your gameplay and load it up. I believe that the generation now is the 'me' generation that has the 'I’m better than you' kind of people. I think it fits the mold right now. The game is just the vehicle."


Sakaguchi noted that he has tried some MOBAs, but unfortunately feels he's not very good at them.

"I stink," he said.

Despite his growing interest in eSports, Sakaguchi still holds the JRPG genre higher in his heart. He began like most of us do--as a fan of the genre--before going on to develop games. He believes that story is the most important element in role-playing games, as it's the feelings these games evoked in him that drew him to JRPGs in the first place.

"I see the importance of players feeling closer to characters if they’re using their imagination to connect the dots. I feel there’s less distance between the game and player."

"It started on the Apple II with Wizardy," Sakaguchi said. "There are a lot of RPGs I played in the past that made me realize story needs to be in the game. Obviously there are a lot of games where it only requires quick reflexes and it’s an action type of game. But I feel that there needs to be sadness, there needs to be happiness, there needs to be a story, there needs to be some sort of feeling in the game.

"One of the reasons I’m sort of blocked off in this JRPG genre is I look up to Kazuhiko Torishima," he added, mentioning the former Weekly Shonen Jump manga editor. Torishima currently works for Shueisha Publishing Co in Japan, but in his time at Shonen Jump he had a heavy hand in developing the first half of Akira Toriyama's series Dragon Ball. Torishima is also mentioned in the "Special Thanks" section in the credits of Final Fantasy 7.

"And what I learned was, characters are important and they need to stand out and be memorable. Those are the values I put in the game, where players needs to connect with each and every character," he said.


Sakaguchi's Terra Battle focuses on its grid-based combat, but through fan feedback he's learned that many players do spend timing reading character entries and other lore literature built into the game. For the veteran designer, it's not all about fancy graphics--it's about making a story players connect with.

“I started off with characters being very important along with storytelling, but then people, especially with Final Fantasy 7 going to’s a different way of storytelling," he said. "Other games went open world, big budgeted, online. Those are the big things happening right now. But in terms of Terra Battle, I learned that people do read the texts and profiles and what I’m learning right now is people use their imagination to connect the dots in the story. I’m not going against those big-budget 3D ways of storytelling, but I see the importance of players feeling closer to characters if they’re using their imagination to connect the dots. I feel there’s less distance between the game and player.”

Terra Battle has been downloaded nearly 1.4 million times, and Sakaguchi is expecting that number will grow in 2015 when the new content hits. A console version of Terra Battle is not off the table, but not in the planning stages just yet. As far as the mobile market is concerned, Sakaguchi said he's not married to the space. It all depends on what ideas he has, and whether or not he can fully stand behind them.

"My main thing when making a game is it comes from an idea. Then the rules are very important, and it's important to get those rules across to the user," he said. "But I have to come up with those rules and ideas. Without ideas, I don’t feel the need to come up with a game that I’m half-assing and don’t completely believe it. I’m not going to force the game out there."

Mistwalker is hoping to launch multiplayer in Terra Battle in mid-January. Terra Battle's download starter is currently available for free on iOS and Android.

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Steam Trailer - 2 hours 17 min ago
The prologue to The Phantom Pain is now available on PC.
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Marvel vs. Capcom Origins Will Be Removed From Xbox 360/PS3 Next Week

GameSpot's PC Reviews - 2 hours 26 min ago

Capcom's 2012 fighting game Marvel vs. Capcom Origins will be removed from Xbox Live and PlayStation Network starting next week, the publisher has announced.

"Hey everyone, just wanted to let you know that if you don't own Marvel vs. Capcom Origins yet, you may want to pick it up before it goes away," the company wrote on the Capcom Unity blog.

Marvel vs. Capcom Origins will be removed from PSN in the US and Europe on December 23, while the last day to buy it on Xbox Live globally will be December 31.

Capcom didn't explain exactly why the game is being taken down, though it likely has to do with the expiration of a licensing arrangement. We've followed up with Capcom for more information.

Marvel vs. Capcom Origins is a $15 bundle that includes HD versions of 90s arcade games Marvel Super Heroes and Marvel vs. Capcom. If you already own the game, you'll still be able to play after it is officially de-listed next week.

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Region Video: Mountain States - 2 hours 41 min ago
The Snakes are the Mountain States crew faction in the MMO racing game.
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Going In Hot — Live-Action Teaser Trailer - 2 hours 53 min ago
Battlestar Galatica's Richard Hatch stars in this short video to promote the free-to-play shooter.
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Amazon Matches GameStop, Best Buy Xbox One Deal

GameSpot's PC Reviews - 2 hours 56 min ago

Christmas is now less than a week away, but if you still have some shopping to do for yourself or someone on your list, Amazon is currently offering a pretty great deal on Microsoft's Xbox One.

You can currently buy the Assassin's Creed Unity Xbox One bundle, which comes with Unity and last year's Assassin's Creed IV: Black Flag, for $350 and get a $50 gift card along with it.

Sound familiar? That's because retailers GameStop and Best Buy are currently offering the same exact deals. That's only a good thing for shoppers, as you can now choose where you want to buy.

For more ways to save on gaming this holiday, check out back later today for GameSpot's regular Gaming Deals post.

GameSpot's gaming deals posts always highlight the best deals we can find regardless of retailer. We also occasionally use retailer affiliate links, which means that purchasing goods through those links helps support all the great content (including the deals posts) you find for free here on the site. Got questions? Email or ask us in the comments!

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Microsoft to Reveal Xbox VR Headset at E3 2015 - Report

GameSpot's PC Reviews - 3 hours 14 min ago

Microsoft's rumored Fortazela concept

[UPDATE] VRFocus and Techradar report that several game studios have received Xbox One VR development kits. None of the studios were named, unfortunately.

The original story is below.

Microsoft will reveal its long-rumored Xbox virtual reality headset device during the company's E3 2015 briefing next summer, according to a new Digitimes report that cites "upstream supply chain" sources. The summer tradeshow is scheduled for June 16-18, 2015.

The site's sources went on to say that development on the Xbox VR headset, which will presumably work with the Xbox One, will be handled by the same team that runs Microsoft's Surface tablet line. A name for the device was not mentioned.


Microsoft's Xbox VR headset is separate from its Google Glass-like "Fortazela" project, which first leaked in June 2012. Digitimes adds that development on this project (pictured, top) is ongoing, though no further details about features or functionality are available.

Microsoft has been open in saying that virtual reality is something the company has been experimenting with for a long time now.

Competitor Sony announced its own virtual reality device, Project Morpheus, during GDC in March 2014, though the company hasn't said when it plans to launch the PlayStation 4 device or what it will cost. Meanwhile, the Facebook-owned Oculus Rift headset is also deep into development for PC.

Microsoft's mysterious VR project has been in development for years, and the company even gave a demonstration of the tech to Strauss Zelnick, CEO of Grand Theft Auto parent publisher Take-Two Interactive.

We have reached out to Microsoft for comment on this report, and will update this post with anything we hear back.

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Halo 5 Beta Arrives Today For Some, Watch New Trailer Now

GameSpot's PC Reviews - 3 hours 19 min ago

The Halo 5: Guardians multiplayer is scheduled to begin December 29 for everyone who bought Halo: The Master Chief Collection, but some Xbox One owners won't have to wait that long to play. Game Informer reports that Xbox Live Preview Program members are being given codes to play the beta today.


The Xbox Live Preview Program is an invitation-only program that gives select Xbox One owners access to new content and features before they are made available publicly. Members should receive a message in their Xbox Live inbox today with a code to download the Halo 5 mulitplayer beta.

Microsoft has also released a new trailer for the Halo 5 multiplayer beta, which gets you up to speed with what to expect from the three-week trial that runs December 29-January 18. For an even deeper look at the Halo 5 multiplayer beta, you can watch Microsoft's six-part series, The Sprint.

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Uematsu Remembers 20 Years of Final Fantasy Soundtracks - 3 hours 35 min ago

For anyone who’s a fan of the Final Fantasy series, there are a number of features we expect to see in new instalments of the franchise if we’re to be satisfied. There’s the pom-pom headed Moogles and the big yellow Chocobos. There’s the prickly Cactuars and the inclusion of airships. And then there’s the magnificent scores, the vast majority of which come courtesy of Nobuo Uematsu, a man whose name is synonymous with the series.

Earlier this week, we joined Uematsu at London’s famous Abbey Road studios, where he’s recording a new album of Final Fantasy arrangements with the London Symphony Orchestra, due out early next year. As someone who grew up playing the Final Fantasy games, and was brought to tears by the Ending Theme in Final Fantasy X, it was a surreal experience. Speaking to the man himself, it seems he was rather bemused at being there too.

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Street Fighter 5 PS4/PC Graphics Will Only Get Better, Producer Says

GameSpot's PC Reviews - 3 hours 46 min ago

Unimpressed by the graphics for PlayStation 4 and PC fighting game Street Fighter V? Not to worry, as Capcom producer Yoshinori Ono says the game's visual performance is only going to get better with time.

In this week's issue of Japanese gaming magazine Famitsu, Ono says, via a translation by Siliconera, that the version of the game you've seen so far still "needs a lot of work." The graphics will keep getting better, he said, adding that he hopes fans think of Street Fighter V as if development has only just begun.

You can get a better look at Street Fighter V's graphics through the video above from last weekend's Capcom Cup tournament, where we got to see a live match for the first time. It's Ryu vs. Chun Li.

Ono also revealed new Street Fighter V gameplay details. While the new game will include most of the basic moves from past installments, there will also be new ones, he said. You'll also be able to bust through the walls of a stage to proceed to the next round.

Street Fighter V was officially announced during Sony's PlayStation Experience community event in Las Vegas earlier this month. The game is coming exclusively to PS4 and PC, and cross-platform play between the two systems will be supported.

Capcom has not yet set a release date for Street Fighter V.

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IGN UK Podcast #259: Jingle Balls - 4 hours 5 min ago

Ho ho ho lovely Podpeople! There's a festive feeling in the air as we humans drag our increasingly swollen and hungover carcasses from shop to shop in desperate search of items that will clutter charity shops across the land come January. That's right! It's only bloody Christmas time!

And what Christmas would be complete without your friendly neighborhood Podcast team to help stoke your holiday spirit? So join Luke, Chris and Rory as they discuss everything from the long-awaited news that GTA Online is getting Heists to the continuing saga that is The Interview. We also chat about our favourite Christmas movie moments. One involves pensioner scrotums.

So feel free to relax and watch the madness unfold above, or otherwise download it to listen to at your leisure. This is the last podcast we'll be recording this year, but don't panic! We've got plenty of specials coming up in the next couple of months to tide you over until we return in the New Year.

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Future GTA 5 Updates May Not Be Possible On Xbox 360/PS3, Rockstar Says

GameSpot's PC Reviews - 4 hours 10 min ago

Although Rockstar Games is currently committed to supporting the Xbox 360 and PlayStation 3 versions of Grand Theft Auto V, released in September 2013, there may come a point in the future when updates to the game are only technically possible for the Xbox One, PlayStation 4, and PC editions of the game.

As part of Rockstar's latest Asked & Answered feature, a fan asked if the fact that GTA V is now available for new consoles means old-generation players will be left out in the cold. Rockstar said "certainly not," pointing to major features such as Heists and the new Christmas-themed update as examples of cross-generation support. However, like first-person mode, some future GTA V features may only be possible on the latest versions of the game, Rockstar said.

"We are incredibly thankful to our original generation of GTA V and GTA Online players on those systems and wish to continue providing content to them for as long as we can," the developer explained. "Of course, at some point in the future, there may be a point where we reach the limits for the previous generation of consoles as there may be some updates that are only technically possible on the new hardware--but we do hope to continue delivering as many updates as we can for all four consoles for as long as possible."

Rockstar tackled a number of other hot-item issues and topics in the Asked & Answered feature, including when we might see Red Dead Redemption 2, the status of GTA V's PC version, and why GTA Online does not support cross-platform play. You can see a roundup of responses here.

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PS4 Sales Challenged In Wake of Xbox One Pricing Action, Sony Admits

GameSpot's PC Reviews - 4 hours 40 min ago

After last week's news that the Xbox One outsold the PlayStation 4 in the US and UK during November, Sony has now spoken out to offer its side of the story. Sony Computer Entertainment president and CEO Andrew House told Reuters on Friday that sales conditions in November were "tougher" due to Microsoft's aggressive pricing actions, including a price drop to $350 and various value-oriented bundles.

The Xbox One is currently available starting at $350, while the PS4 begins at $400. The $350 Xbox One pricing, a markdown of $50 that went into effect in November, is good through January 3, 2015.

Xbox One shoppers can also pick up the Assassin's Creed Unity bundle, which comes with a system, the newest Assassin's Creed, and last year's Assassin's Creed IV: Black Flag. Meanwhile, Sony recently launched a new $400 PS4 bundle that includes a system and your choice of four games.

House went on to say that US PS4 sales for December have been "in line" with previous estimates, though no specific numbers were provided. We'll have a better idea of who came out on top--Xbox One or PS4--for December when official sales data is announced in early January.

Also in the interview, House said strong demand for the PS4 this holiday may make it tough to find a console Europe. "If I look at Europe I think it is potentially, for the second year running, going to be quite inventory challenged," he said, noting that you still should be able to find a console.

He also touched on the Japanese market for PS4, saying it was "challenged" in part because gamers there are more and more playing games on smartphones rather than dedicated game consoles.

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Assassin's Creed Creator Reveals AAA "Historical-Action-Survival" Game

GameSpot's PC Reviews - 5 hours 2 min ago

The first game from Panache Digital Games, the new Canadian studio founded by Assassin's Creed creator Patrice Desilets, will be a third-person AAA "historical-action-survival" game. Desilets opened his new studio in November, but this is the first time we're hearing anything official about what it's working on.

"Indeed AAA games, I believe in them," Desilets said in a press release obtained by Game Informer. "I believe wholeheartedly that this medium we call 'video games' can be a positive force for change in our society and that AAA quality gaming experiences have unmatched strength to achieve this."

That's not a lot to go on, but it does gives us an overview of what Desilets has in mind.

Desilets did not share a name for Panache's first game, nor did he confirm if he was successful in his attempts to buy back the rights to his Amsterdam-set 1666 game from Ubisoft. This game, according to Desilets, was aiming to be "the new Assassin's Creed," featuring a similar tone and scope that series.

For more, check out Panache's website.

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Watch Destiny Player Defeat Uber-Difficult Crota's End Raid All Alone

GameSpot's PC Reviews - 5 hours 27 min ago

One expert Destiny player has taken down the game's toughest task, the new Crota's End raid, without any teammates. Watch the video above to see "sc Slayerage" impressively defeat the raid, designed to be tackled by a team of six players, all by himself.

He writes in the video's description: "It's really no surprise. I mean, who brings a sword to a gun fight. Not a good plan Crota... not a good plan."

Be sure to watch through to the end--or skip to the end--as the final encounter is truly a sight to behold. We won't spoil it for you, but you won't want to miss it.

Crota's End was added to Destiny earlier this month through the game's first expansion, The Dark Below. For much more on that DLC, check out GameSpot's in-depth video below.

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