Konami will release Metal Gear Solid 5: The Definitive Experience on October 11 in the US and October 13 in the UK. The game will contain both Metal Gear Solid 5: Ground Zeroes and The Phantom Pain, as well as DLC released for both games.
The announcement of a re-release doesn't come as a surprise, as the game had been listed by multiple retailers prior to its announcement. The reveal was made on the official Konami website, which also confirms Metal Gear Solid 5: The Definitive Experience will be available for Xbox One, PS4, and PC. It will retail for $49.99/€39.99. The contents and pricing of the PC version, which will be sold through Steam, "will be confirmed at a later date."
Take a look at all the DLC included in Metal Gear Solid 5: The Definitive Experience bel;ow.Metal Gear Solid V: Ground Zeroes DLC
- Déjà Vu
- Jamais Vu
- Weapon: Rasp Short-Barreled Shotgun Gold
- Weapon: Maschinen Taktische Pistole 5 Weiss
- Weapon: Adam-ska Special
- Weapon: Windurger S333 CombatSpecial
- Shield: Personal Ballistic Shield (Gold)
- Shield: Personal Ballistic Shield (White)
- Shield: Personal Ballistic Shield (Silver)
- Shield: Personal Ballistic Shield (Olive Drab)
- Costume: Fatigues (Black Ocelot)
- Costume: Fatigues (Gray Urban)
- Costume: Fatigues (Blue Urban)
- Costume: Fatigues (All-Purpose Dryland)
- Costume: Fatigues (Naked Snake)
- Costume: Sneaking (Naked Snake)
- Costume: Tuxedo
- Costume: Sneaking suit (The Boss)
- Costume: Jumpsuit (EVA)
- Western Tack (for D-Horse)
- Parade Tack (for D-Horse)
- Cardboard Box (Rocky Terrain)
- Cardboard Box (All-Purpose Dryland)
- Cardboard Box (Wetland)
- Bionic Arm Gold
- Emblem "VENOM SNAKE"
- Mother Base Staff (FOX)
- Mother Base Staff (SKULL)
- Mother Base Staff (CANINE)
- Mother Base Staff (HOUND)
- EXPANSION PACK 「CLOAKED IN SILENCE」
- BASIC APPEAL PACK
- BATTLE APPEAL PACK
- DANCE APPEAL PACK
- HERO APPEAL PACK
- WU S.PISTOL GOLD
- AM MRS-4 GOLD
- Metal Gear Rex Helmet
At Gamescom 2016, Konami announced Metal Gear Survive, a multiplayer stealth game. The spin-off is set during the ending of Ground Zeroes, and is a side-story where soldiers on Mother Base are sucked into alternate dimensions via wormholes and must fight for survival. You can watch the first Metal Gear Survive trailer here.
Upcoming shooter Battlefield 1 will be entering an open beta phase on August 31 for PS4, Xbox One, and PC. According to a post from the official Battlefield Twitter account earlier today, players jumping into the open beta on PS4 won't need a PS Plus subscription, but those planning to try it on Xbox One will need to have Xbox Live Gold for multiplayer. The information was confirmed in response to questions from fans.
Developer Dice has not yet confirmed when the beta will finish. Those who signed up for the free Battlefield Insider program will receive codes to start playing a day earlier. The codes will be sent out on August 30. The open beta itself will not need any codes to play.
The Battlefield 1 open beta will have two playable modes: Conquest (64 players) and Rush (24 players). It will feature the Sinai Desert map, which has horses, a deadly armored train, planes, and dynamic weather.
Battlefield 1 comes out on October 21 for Xbox One, PS4, and PC, but there are a few ways to get it early. The game is already confirmed to have four expansions, the first of which will introduce the French army and is scheduled for release in March 2017.
Heroes of the Storm's upcoming Machines of War update may look heavily StarCraft themed, but it brings with it more than just the visuals of Blizzard's classic real-time strategy game. We chat to lead battleground designer John DeShazer about how the update brings in elements of traditional StarCraft mechanics, and how Heroes of the Storm has evolved since launch.
GameSpot: How would you describe the Machines of War update to players who have played Heroes of the Storm, but haven't launched the game in a while? How will this update draw those players back in?
DeShazer: The Machines of War update is pretty spectacular because we're introducing the StarCraft universe into Heroes of the Storm. A lot of the artists and designers on the HOTS team started on the StarCraft team, so a lot of us have a lot of love for the StarCraft universe. And you can definitely see that in the art and design of the heroes for this update. You can feel that we have a lot of passion for this update in general.
From the battleground aspect, both Braxis Holdout and Warhead Junction… we definitely have themes to them. For Braxis Holdout we were trying to create the sense of a StarCraft mission. That really creates a unique spin to the way which we approach the design.
We have a lot of Zerg units--Zerglings, Banelings, Hydralisks. We even have Guardians as a homage back to [the original] StarCraft. We tried to make it feel like a StarCraft hold-out mission as a Terran player, because both your buildings and minions are Terran-based.
For the map mechanic, you try and hold and control these different beacons that power up Biolabs that are being used to gain control of different Zerg units. And the Zerg units will then attack both sides once a team has reached full power.
So it sends this huge wave of Zerg, and this kind of recreates those moments in those StarCraft missions where you're starting to get attacked by so many Zerglings that you don't know if you're going to hold, and you make a last-ditch effort to stay alive. That's really our mission statement for [Braxis Holdout].
For Warhead Junction, we took a different approach. This one is a really, really large battleground. It's the largest battleground we've made so far, and we're really excited about that because it challenges the meta in a bunch of different ways. We wanted you to feel like a Ghost in the StarCraft universe. The map mechanic itself is you capturing nuclear warheads and using them on enemy bases and destroying them. It's a bit of play on the fantasy of casting nukes on the enemy base.
That all synergises into making the game feel like StarCraft. So if you're a big StarCraft fan this update will really reach out to you.
The Warhead Junction map is going to be the biggest-sized battleground to date. When you're designing a new map like that, what are the sort of limitations do you have to account for?Nuclear launch detected.
For this one, we actually designed for it. It's the intent. We wanted to find a way to make a battleground so big that the objectives were hard to always be grouped for, and that team fighting would be more of a rarity. We wanted to emphasise strong 1v1 and 2v2 skirmishes in your lane to be the emphasis of the map, and therefore the meta for this battleground would be different to other battlegrounds. That you'd pick heroes depending on whether they'd be good dueling in your lane. That was one of our design goals for this battleground.
It's also why the map event itself isn't really a team event. A lot of these battlegrounds requires the whole team to synergise. This one is more…individualistic compared to a lot of our other battleground map objectives. Hopefully Warhead Junction will have a pretty heavy impact on the meta. It's such a different experience. We're saying, hey you don't need to necessarily group up for the first 15 minutes of this battleground... maybe different heroes will come to the forefront.
Alarak and Kerrigan have been shown, which makes sense. But why did you choose to include Zarya in this theme?
Zarya fits in because she kind of matches the whole sci-fi theme of the [update] drop. We all know that StarCraft is a very sci-fi themed world, and we knew we were going to find strong sci-fi heroes to add to the event."We knew we were going to find strong sci-fi heroes to add to the event."
You've been on the HOTS team since early beta. How has the evolution of the competitive HOTS scene influenced how you design new content or tweak updates for the game?
We had four to five battlegrounds when we first launched, and we were trying to figure out the formula that made battlegrounds fun. The initial mission statement was just to make a diverse player experience for the user, and make sure that every game experience was different.
As we watched the esports scene and the player base interact with the different battlegrounds, we got to see how the meta evolved from a two-lane battleground to a three-lane battleground, how different battleground sizes would impact different hero choices.
As we create new battlegrounds, and feel more comfortable with our formula, we want to come up with ways we can impact the meta. So that they have to think of new hero compositions and how it impacts the draft in esports.
We've also had some interesting user experiences. When we first launched Infernal Shrines, that was kind of a rocky start. We learned pretty quickly that we need to be very careful with the balance numbers when we first launch them. Because the [new battlegrounds] are a little different, we kind of need to ease players into it.
The funny part about Infernal Shrines is the balance of that battleground is now the same as it was at launch. At the start players hated it so we brought it down, and then we slowly tweaked the numbers back up to be equal to the balance at launch. It was an interesting thing, like maybe we should do that at the start to begin with now.
Looking into the future, what are your plans from here? Should we expect HOTS to stick to the StarCraft theme for an extended period, or will this give way to something new soon?
Well I definitely think we have intention to hopefully at some point bring all of the Blizzard universes into the Nexus. That's definitely one of our goals. We want to bring World of Warcraft in, we want to bring Overwatch in at some point. I think this is one of our major StarCraft releases for a while, and we might switch gears after this.
Gears of War 4 releases on October 11 for both Xbox One and PC, and on the latter platform, you can play with a controller or keyboard and mouse. Despite working on the controller balancing first, lead multiplayer designer Ryan Cleven told IGN that both ways of playing the game are "really important" to developer The Coalition.
"We definitely work from the controller out," he said. "We do play [with] mouse and keyboard, but the core of the game is around a controller."
"I don't think that we...would say that we have like, one of the other as the priority; they're both really important to us," he continued. "But, we have to make sure that the controller experience, which has been the legacy of the game, is definitely perfect."
Gears of War has been a predominant Xbox-exclusive series with only the first game and its Ultimate Edition coming to PC. And although the upcoming Gears of War 4 is on its way to both platforms, players won't be able to compete against each other in multiplayer. They will, however, be able to team up and play the co-op versus mode together via the Xbox Play Anywhere program.
"We don't really balance the PC versus the Xbox, right, so they're each kind of balanced independently," Cleven said. "They're all using the same core tuning; so, when we look at the PC players versus PC players, they can choose to use a mouse and keyboard or they can use a controller. That's up to the PC players. On the Xbox, we tune the game internally with a controller, so everything is tuned to be balanced that way, and then we make sure that the two groups, when they're playing competitively online, they aren't actually playing with each other."
Gears of War 4's minimum PC specs were recently revealed. You can see what you need in your rig to handle the game here. Additionally, you can check out some of the new Gears of War 4 preorder bonuses here.
Pokemon Go developer Niantic has made their position on tracking apps very clear, shutting them down and even banning players who have used them. Now, Niantic has released an update on the bans, saying it's granted some users access to their accounts again, though they could still be banned if they continue to use add-on map applications.
"Some players may not have realized that some add-on map apps do more than just show you nearby Pokemon," Niantic said in a statement released on the Pokemon Go website. "Each end-user app can be used as a collection tool by the app creator, invisibly collecting and forwarding data to the app creator with or without the knowledge of the end user.
"These apps can have an effect similar to DDoS attacks on our servers. Because of this we have had to ban some accounts associated with using these add-on map tools, leading to confusion by some users about why they were banned. This is a small subset of the accounts banned."
Niantic added that "[a]s a result of some changes made to [its] infrastructure," it can unban these accounts. However, it noted that it would not unban a number of accounts that used apps to commit more devious acts such as playing the game remotely or scraping data.
"Accounts whose sole purpose was to scrape data are not being unbanned," Niantic stated. "Accounts which used apps or websites to remotely capture Pokemon, battle or deploy on Gyms, or harvest resources from PokeStops are also not being unbanned.
"Our main priority is to provide a fair, fun, and legitimate experience for all players, so, aggressive banning will continue to occur for players who engage in these kinds of activities."
In other Pokemon Go-related news, one person is creating a version of the augmented-reality game that runs on the Sega Dreamcast's handheld VMU device. It doesn't feature a camera or GPS, so you can imagine it will be a little different.
For more stories from the world of Pokemon Go, check out GameSpot's news roundup.
Deus Ex: Mankind Divided is packed with rooms to unlock, laptops to hack, and safes to break into. While it's encouraged to search the environment for the passwords required to open these things, we understand that there are those among you who might be stumped over where to find them. That's why we've gathered a vast number of passwords used to unlock locations in the game for your reference and overall convenience. Check them out below, and be sure to check back as we update this article with additional passwords. In addition, if you've found any passwords we're missing, let us know in the comments!
For more on Deus Ex: Mankind Divided, check out our recent stories below, and be sure to check back often as we update this article with more news and features.
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No Man's Sky has proven--as expected--to be a divisive game for a number of reasons. There have been reports of refunds being available through Steam even when you wouldn't expect them to be, and now the service has stated it isn't making special exceptions for the game.
A Reddit post recently began making the rounds advising No Man's Sky players on how to obtain a refund through Steam when they're no longer eligible for one--namely, after they've played for more than two hours. There were claims that players had successfully received refunds through Amazon despite buying physical copies; through PSN even after playing the game; and through Steam after playing for dozens of hours. All three of those cases defy established rules.
It's difficult to verify whether any of those instances are true, but it's clear that there has been an inordinate amount of discussion surrounding refunds on No Man's Sky. Seemingly in response to that, its Steam page now carries a message about refunds that we haven't seen before. "The standard Steam refund policy applies to No Man's Sky," it reads. "There are no special exemptions available. Click here for more detail on the Steam refund policy."
The linked page describes the standard refund policy, which has been in place for just over a year. Generally speaking, you're only eligible for a refund within 14 days of making a purchase and if you've played no more than two hours. This affords prospective buyers the chance to try out a game on their computer to see how it runs, among other things.
It's been a policy welcomed by many. Some developers and fans have taken issue with it due to the fact that it allows someone to buy a game that can be played in under two hours, complete it, and then return it for a complete refund. That's not what the refund system is intended to allow, and Valve has long said it will stop offering refunds to those who abuse the system in order to get free games.
Valve does say that exceptions can be made, stating, "[E]ven if you fall outside of the refund rules we've described, you can ask for a refund anyway and we'll take a look." Based on the new message on No Man's Sky's store page, though, it appears those exceptions are not anything specific to the game.
There has been controversy surrounding No Man's Sky since shortly before its release, when someone obtained an early copy of the game. Some of the issues--including the relatively short amount of time it took that person to finish the game--were resolved in a day one patch, but other complaints have emerged. Some of these are technical in nature, with the PC version in particular suffering from a variety of problems despite a delay. Other complaints center around what are perceived as broken promises, with the game not living up to what Hello Games suggested it would be over the past few years. This includes issues with multiplayer (or lackthereof, despite being billed as a single-player game) and discovery names being erased.
For its part, Hello Games has promised to deliver additional content once it's sorted out the technical issues. For more, check out GameSpot's review, as well as the recent Lobby segment where we talk about whether we're still enjoying it in the video above.
Pikachu came to Build-A-Bear Workshops earlier this year, and now the stuffed animal store is inviting more Pokemon through its doors with the introduction of an Eevee plush.
If you want the Normal-type Pokemon for yourself, you need to shell out at least $28, which gets you the basic 14-inch doll that includes a Build-A-Bear-exclusive trading card. You can pay more money to dress the Pokemon up in a hooded Eevee-evolution cape or Poke Ball pajamas.
The pajamas cost $12.50, while the hooded cape comes in a $62 online-exclusive package that comes with Eevee, a five-in-one sound chip, both costumes, and the trading card.
Eevee comes to Build-A-Bear Workshops in the United States, Canada, and UK on September 1.
People in North America can start playing at midnight PT, which comes out to 3 AM ET. You can see the unlock times for Latin America and Australia/New Zealand in the chart below.North America12:00 AM PTLatin America12:00 AM PT/4:00 AM BRTAustralia/New Zealand5:00 PM AEST
Blizzard also published the schedules for Legion's new dungeons and raids. On August 30, after Legion goes live, dungeons will be available on Normal and Heroic difficulties. The Mythic difficulty will launch at 8 AM PT / 11 AM ET in accordance with the normal weekly dungeon reset time.
Following on from launch, the Emerald Nightmare raid dungeon will be available on Normal and Heroic difficulties starting on September 20. Also at this time, some special Mythic Keystones will drop in Mythic dungeons that allow for "increased challenge and rewards," Blizzard said.
Here is the remaining Legion dungeon/raid schedule, as written by Blizzard:
- Tuesday, September 27: Mythic difficulty for the Emerald Nightmare Raid dungeon opens. The first wing of Raid Finder difficulty for Emerald Nightmare opens.
- Tuesday, October 11: Raid Finder Wing 2 of Emerald Nightmare opens.
- Tuesday, October 25: Raid Finder Wing 3 of Emerald Nightmare opens.
Legion's first PvP season, meanwhile, kicks off September 20. Though that's not for a while, players can earn Honor for the PvP season as soon as Legion launches. You can learn more about how World of Warcraft's Honor and Prestige systems are changing in this Blizzard post.
Although Legion's Broken Isles region is not yet officially available, the new demon hunter class arrived at the start of the month. The expansion raises the level cap from 100 to 110 and also makes major changes to gameplay mechanics that you can read about in our interview with Blizzard.
Legion is World of Warcraft's sixth expansion. It follows The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), and Warlords of Draenor (2014). Blizzard does not announce subscriber figures any longer, but the game remains the No. 1 subscription-based MMO on the market, according to Superdata.
Not content to leave the Pokemon Go action to those with modern smartphones, one modder is working to bring a version of the hit game to a much older, stranger, and more niche piece of hardware.
Pokemon Go VMU is being developed by modder guacasaurus_mex, and as the name suggests, it's an attempt to bring Pokemon Go to the Dreamcast's Visual Memory Unit, or VMU (via Ars Technica). Being an accessory for a '90s video game console, there are some necessary changes being made, such as not working off of GPS.
A photo posted by guacasaurus_mex (@guacasaurus_mex) on Aug 19, 2016 at 11:30pm PDT
Instead, the game works off of a randomly generated grid that you'll navigate to track down Pokemon, according to an Instagram post. Once you find one, you can throw Poke Balls by taking part in a "timing-based mini-game."
Pokemon Go VMU remains in development and will release in 2017. The wait is, as guacasaurus_mex puts it, "because I'm lazy and it's going to take forever to draw all those damn Pokemon."
If you're looking for something to play on your VMU in the meantime (this has to be true of someone, right?), guacasaurus_mex offers other games on Instagram, including Flappy Bird VMU and Street Race VMU. Or if you're looking for more ways to enjoy Pokemon Go, you can head to select Target stores to stand next to a giant Poke Ball.