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Might & Magic Heroes VI: Shades of Darkness is a harsh challenge, but not often a fair one.
Score: 6.0 / fairMight & Magic Heroes VI - Shades of Darkness Review" was posted by Brett Todd on Fri, 17 May 2013 17:58:15 -0700
Multiplayer shines brightly alongside a short but dynamic campaign in the tower offense sequel Anomaly 2.
Score: 8.0 / greatAnomaly 2 Review" was posted by Nathan Meunier on Fri, 17 May 2013 17:57:36 -0700
Prepare to laugh, cry, and be amazed in this week's Top 10 Black Ops 2 Kills of the Week.
After a lengthy delay, Baz Luhrmann's adaptation of The Great Gatsby has finally arrived in theaters. And judging from last week's box office figures, the director behind films like Romeo + Juliet and Moulin Rouge hasn't lost his touch.
Adapting such a venerated novel was no easy task. And the fact that he managed as well as he did has us wondering if Luhrmann might be the ideal candidate for another long-awaited adaptation that many fear will never happen. A BioShock movie has been in the offing for years now, but sadly, several directors have come and gone and the project is no closer to fruition after all this time. But we have a notion that Luhrmann might be just the director to put that project back on track. Would you kindly read our reasons why and let us know what you think in the comments section below?
Watch Justin and Colin check out Jacob Jones, a rad episodic puzzle adventure out now for Vita and iOS.
Trion Worlds has been hit by layoffs. IGN sources suggest that well over half the company has been let go, with some suggesting numbers as high as 80%. (Update: Trion tells us these numbers are "exaggerated," and we've reached out for more information regarding the extent of the layoffs.)
The San Diego studio -- where development of MMO Defiance took place -- is said to have been hit the hardest. A source suggests that employees are being escorted out of the building and that senior leaders from various Trion teams may not receive severance due to "undelivered services." (Update: A Trion representative calls both of these claims "100% false.") Another source tells us the layoffs were at all studios, "mostly Defiance support staff and dev staff" and that "team members and team leads for teams responsible for multiple projects, not just Defiance specific, have been laid off." In other words, "teams that provide game generic responsibilities and services have been let go."
Nvidia's Project Shield is now available for pre-order through NewEgg, Gamestop, and Canada Computer. Originally scheduled to be available through these retailers on May 20th, the company moved up the date in "response to growing buzz."
Get a look at more stealth-actions skills at your fingertips.
Get a look at the stealth-actions skills at your fingertips.
See Star Trek Into Darkness, then dig this new Star Trek Online expansion.
IGN's Rewind Theater runs you through every piece of Dark Knight info on the upcoming prequel.
EA has confirmed that SimCity will receive amusement park downloadable content on May 28th.
Following a listing on UK retailer Green Man Gaming (since removed), the official SimCity Twitter account wrote “Some of you may have seen thrilling new SimCity content that arrived too early at the gate. It’s coming May 28. We think you’ll be amused.”
According to the retail listing, the Amusement Park Pack will let players “build the amusement park of your dreams, right in the middle of your city” with “classic rides, vehicle rides and thrill rides” that “allow you to make just the theme park you want." The content will still require SimCity to play.
The gist of The Might Quest for Epic Loot is as follows: You create a castle and line it with it with traps and defenders to ward off other players who are out to steal your loot. Meanwhile, you set out as one of three heroes in an effort to thwart the defenses of others and steal theirs. You steal from others and others steal from you, and thus the cycle of Mighty Quest carries on.
One such response you can take when someone raids your castle is revenge. No, really, there’s a button built into Ubisoft’s quirky PC action-RPG that allows you to assail those who’ve hit your castle and raided your stores of gold. Most games with a PVP element call out your nemesis, but Mighty Quest makes things feel a bit more personal because you literally steal from one another. If EpicRaider27 manages to nab a huge piece of your gold stockpile, you can bounce into his dungeon and tear it to pieces to make him feel the pain of defeat too.
With less than a week to go before we finally get concrete details on what the next Xbox will be, Alex, Tom and Stu take one last swing at what they want the console to do. One thing's for sure, it won't play Gran Turismo 6, which was announced this week, but you'd hope it's future is slightly brighter than the Wii U's, which took another knock when EA announced it had zero Wii U games in development. None. Nada.
But hey, don't feel sad! Put a smile on your face by sitting back, popping on your headphones and giving this week's IGN UK podcast a listen...
IGN UK Podcast #186: It's Coming... – 57.6 MB
IGN's Dan Stapleton and Justin Davis run through the major new culture, trade, and diplomatic features of Brave New World, the second expansion pack for Civilization V.
Following up on recent rumors, EA has confirmed that it does not currently have any games in development for Nintendo's console.
To celebrate its 30th anniversary, veteran UK developer System 3 is to re-launch its 1994 SNES platform game, Putty Squad, across multiple formats.
In this age of digital distribution, self-publishing and crowd funding, it’s difficult to imagine a title of 2013 suffering the fate that befell Putty Squad twenty years ago. Work on System 3’s Amiga-platformer had been completed, demo discs had been printed and it had scored 90+ in a handful of high-profile Amiga publications. Unfortunately, for System 3 and Amiga-owners alike, Putty Squad became a victim of shifting market forces, as System 3 CEO Mark Cale describes.
Back in February Avalanche Studios founder Christofer Sundberg published a pair of teaser images via social media: one on Instagram and the second on Twitter two weeks later. Speculation arose that the images were potentially related to Just Cause 3 or a Mad Max project.
Speaking to Edge, Sundberg has revealed the shots were actually from a steampunk sandbox game the Swedish studio was working on five years ago.
The Nazi Zombie mode in 2008’s Call of Duty: World at War was a surprising Easter egg to find tucked away after the credits in what had traditionally been, at least up to this point, a fairly po-faced series.
The genesis of Call of Duty’s Zombies mode, however, was simple; the team just wanted to build an arcade-style component into Call of Duty: World at War. It was “a little something extra for the die-hard fans,” explains Jimmy Zielinski, design director on Zombies for developer Treyarch’s Call of Duty instalments.
“The idea of Nazi Zombies went through many iterations and ideas before landing squarely on Nazis and zombies,” he continues. “As it rolled out to the team in a fairly unofficial manner for play testing, it spread throughout the team and beyond like wild fire. We were then convinced of its fun factor and it officially became the game’s co-op Zombies offering.”
Ah Thursday, my favorite day of the week, where I get to show the lurve to one of our Fix fans. Actually, it’s more like worship, I get to worship one of our fans so you won’t want to miss out on that. Speaking of missing out, you’ll no longer have to skip on EA used game titles - the company realized that Online Passes weren’t such a great idea after all. For more on that and what Nintendo’s been up to, watch today’s Fix! No really, you’ll want to watch this one - I would hate it if you missed it and didn’t find out what our ridiculous Resident Evil prize pack is. We’re sort of giving it away.
Here are the stories we covered in today's episode:
If you’re surprised that EA has decided to do away with their long time controversial Online-Pass initiative than you might be curious to find out why they’re doing it.