Singer Rihanna has teased a new song for July's Star Trek: Beyond. Posting to her social networking channels today, the "Shut Up and Drive" singer said an official reveal for the song, "Sledgehammer," is coming tomorrow, June 27.
Here's a preview:
A Deadpool sequel is on the way, and now we know when it may start shooting. Producer Simon Kinberg told Collider that the aim is for production to begin in early 2017.
"We hope to shoot the movie sometime in the beginning of next year," he said (via EW).
Asked if Deadpool 2, or whatever it ends up being titled, will again shoot in Vancouver, Kinberg said, "Don't know."
He also explained that the Deadpool 2 script is nearing completion from writers Rhett Reese and Paul Wernick, who are returning from the first film. "We hope to have a script very soon," he said.
After the huge box office performance of this year's Deadpool, it came as little surprise when Fox announced a sequel had officially gotten the green light.
As of yet, there is no word on the follow-up's story, but you can probably expect it to be a tongue-in-cheek, fourth wall-breaking, over-the-top action movie like the first one.
Fox has not announced a release date or even a release window for the Deadpool sequel. Director Tim Miller says some dates have been floated already, but assured in a previous interview that Fox isn't pushing him to get the movie out there before he thinks it's ready.
"None of the times that have been under discussion have made me go, 'Oh no, you're going to make me do something horrible just to meet that [release date],'" he explained. "They want it to be great, and they're giving us the time to make it great."
The Deadpool sequel will again star Ryan Reynolds--who is getting a bigger payday for the movie--but other casting announcements have not yet been made.
What do you want to see from the next Deadpool movie? Let us know in the comments below.
The numbers are in, and Pixar's Finding Dory ruled the weekend at the US box office. In its second weekend in theaters, the animated movie brought in $73.2 million Friday-Sunday, becoming the No. 1 movie of the weekend. Fox's Independence Day: Resurgence, which opened this weekend, made a "disappointing" $41.6 million, according to Variety.
The site said forecasts for Resurgence said the movie would bank around $50 million, matching the opening weekend for the 1996 Will Smith-starring original. Given that Resurgence pulled in $41.6 million, it missed projections by about 20 percent.
Resurgence had a projected budget of $165 million. Internationally, the movie made $102 million from 57 markets for its opening, meaning the film has already brought in more than $143 million worldwide.
Finding Dory already broke an animated film record for best opening weekend ever last week. Ticket sales declined only 46 percent for the second weekend, helping the movie enjoy the eighth-highest second weekend in history, pulling ahead of Captain America: Civil War. When comparing only against animated movies, Finding Dory had the best second weekend ever.
Head to Variety to see a full breakdown of this weekend's box office numbers.
For more on Finding Dory and Resurgence, check out GameSpot's reviews below.
Overwatch's Torbjorn character is being nerfed--but not so soon.
Game director Jeff Kaplan said in a Reddit thread titled "Torbjorn is utterly ruining the game on PS4" that a patch next month will reduce the character's effectiveness substantially.
The update will come out in "mid to late July," Kaplan said. The exact timing will depend on certification processes from Sony and Microsoft.
Torbjorn is a defense-focused character. His arsenal includes a rivet gun and a hammer. As mentioned, he can also build upgradeable turrets--but they won't be as deadly for much longer.
For more on the character and how to play him best, check out the video above.
At E3 2016 earlier this month, Nintendo revealed that it considered making Princess Zelda the main character of The Legend of Zelda: Breath of the Wild. This idea was ultimately rejected (more on that below). Now, series creator Shigeru Miyamoto has spoken up to say "Link is the hero and that will not change" for the mainline Zelda games.
However, he left the door open for the possibility of a Zelda spinoff game to feature a female character.
GameKult: We regularly talk about the possibility to include a female character in a Zelda game for several years. Considering her important role in the story and the name of the series, can we expect to see in the future a game with Zelda as the main protagonist? If Tingle managed to have two games in his glory on DS, surely it is possible to do something, right?
Miyamoto: "We clearly talked with the team to make a game centered about Sheik, so I cannot say it is impossible to see something of the sort in the future, but in the classic games in the series, Link is the hero and that will not change. For the rest, you have to be patient and see what happens!"
At E3, Zelda producer Eiji Aonuma explained why Princess Zelda could not be the playable hero in Breath of the Wild.
"...if we have princess Zelda as the main character who fights, then what is Link going to do?" he said. "Taking into account that, and also the idea of the balance of the Triforce, we thought it best to come back to this [original] makeup."
Given the Sonic The Hedgehog franchise’s rocky output these last two decades, it’s become all the easier to appreciate the few times when the series has been more than serviceable, whether it’s Sonic Generations or Sonic Colors. And the next game, Sonic Boom: Fire and Ice shows some promise in spite of the negative reception of the two prior games in this spin-off series.
The game’s subtitle is related to the polarity gameplay component, which is new to the series. Similar to critically acclaimed games like Outland and Ikaruga, specific areas of Fire and Ice can only be traversed by infusing Sonic with one of the two titular elements. It’s to either complement or counter an incoming obstacle, whether it’s to freeze a blob of water into a frozen platform or to conversely melt a similar cube to create a passage. All the while, you’re engaging in familiar Sonic traversal challenges and addressing those hurdles with his spin dash, rope swings, varying speeds, and an enemy-homing air dash attack.
And as with prior Sonic Booms, you’ll have access to the unique skills of his friends including Tails, Knuckles, and Sticks, all of whom are unlockable fairly early. New to this side series is Amy, who is adept with a hammer, useful against Fire and Ice’s many frozen barriers.
If you haven’t touched the prior Sonic Booms, consider it a blessing as you don’t need to have done so to play Fire and Ice. While acknowledging the shortcomings of, a Sega spokesperson was optimistic about Fire and Ice’s back to basics design working in conjunction with the new elemental mechanic. Expect each level to maintain a sense of focus while also presenting worthwhile opportunities for exploration.
Moreover, the special abilities of each supporting character create replay opportunities as their talents open parts of levels that Sonic can’t access. Adding to Fire and Ice’s replay potential is an endless runner minigame, which is unsurprising given Sega’s success with Sonic Dash on mobile. Another notable improvement to this latest Sonic Boom installment is the effort made to build a stronger connection to its TV counterpart.
Unlike the previous game, Fire and Ice is voiced by the program’s voice cast as they recite lines that are more in tune with the tone and spirit of the show. And while the evolving character designs of Sonic and his buddies has long since been a divisive topic, its of some comfort that the cast’s proportions will be more faithful to the Sonic Boom show.
343's latest weekly update is stuffed with details and developer insight, one major piece of which is a thorough breakdown of the new Warzone Firefight mode and how it's changed since the beta in April.
First, after considering fan feedback from the beta, 343 took measures to make sure players' objectives are clear. "We added a brand new splash feed that shows up at the beginning of each round. It shouts, loud and clear, the round number and what you need to do to succeed. It's front and center and literally comes in with a 'splash' (hence the name)," 343 said.
Additionally, the mini scoreboard in the bottom-right of the screen now shows your team's progress toward current objectives; previously it only displayed your own personal scoe.
"Depending on the goal, the scoreboard will look and act different in order to inform your squad as to how the round is shaping out," 343 said. "For instance, if the goal is to eliminate 100 Grunts, a red bar will fill from right to left as your team takes each one out. Or if, for example, your team needs to defend the Armory, a blue bar will slowly shrink from left to right as the enemy AI captures the base."
Warzone Firefight has also been changed to make sure your personal score stands out better.
"We wanted to make personal score more obvious, and more fun," 343 said. "With that in mind, we've added a round-to-round scoreboard. During the intermission phase in between each round, we'll post a report card of sorts that displays how you've done in the previous round. The scoreboard will show every point you've earned this round, as well as highlight any bonuses you've received for awesome play.
Also included are some "small" UI changes, including event feed notifications and navpoint updates, among other things. Additionally, there is a new "Protect Object(s)" display that shows up in every map.
343 also confirmed there will be six maps, one of which is new, for Warzone Firefight. The beta only had one. These include:
- Escape from A.R.C.
- March on Stormbreak
- Raid on Apex 7
- Skirmish at Darkstar
- Attack on Sanctum (new)
For a much deeper dive into Halo 5's new Warzone Mode, as well as the other content coming in the update--including a new grunt boss--read the full 343 blog post.
Warzone Firefight is Halo 5's eighth free expansion. Others included The Battle of Shadow and Light (November), Cartographer's Gift (December), Infinity's Armor (January), Hammer Storm (February), Ghosts of Meridian (April), Memories of Reach (May), and Hog Wild (May). Warzone Firefight is the largest and most substantial Halo 5 expansion ever.
In other news, Halo 5--the full game--will be completely free starting on June 29. The offer expires on July 5.
Weekly Recap: Steam Summer Sale Begins, Sony May Owe You Money, Game of Thrones Pay Raises
Did you step away from the internet this week? Here's a roundup of the biggest stories and some you may have missed. Click "Next Image" to get started.
Hide Your Wallet
Steam's annual summer has begun. The sale period kicked off on June 23 and runs through July. There are no rotating deals this year, so what you see on the storefront now is what you get. Enjoy!
Money on the Way
Sony has reached a settlement deal in a class-action lawsuit related to the PS3 and its since-removed Linux support--and you could be getting money.
To get the full $55, gamers need to "attest under oath to their purchase of the product and installation of Linux, provide proof of their purchase or serial number and PlayStation Network Sign-in ID, and submit some proof of their use of the Other OS functionality."
According to a new report, the stars of HBO's Game of Thrones are getting pay raises for seasons seven and eight. How much? They'll now reportedly be paid $500,000 per episode.
The Game of Thrones theme song just got heavier. YouTube drummer Andrew Fleming has covered the song--and it rocks. Check out the video here.
Hey, this looks familiar. China has a Overwatch clone. Check out some gameplay here.
Maybe One Day
A Killer Instinct/Mortal Kombat crossover game? Xbox boss Phil Spencer recently said on Twitter that he loves the idea. This is not confirmation, though, of course.
Sony's PlayStation TV service, PlayStation Vue, is now available on Roku and is coming to Android devices next week, it was announced this week. Get all the details in this PlayStation Blog post.
Following its exclusivity period for PS4, the demo for Lego Star Wars 7: The Force Awakens is now available on Xbox One. Go grab it here.
A Status Update
What's going on in the world of Star Citizen? Creator Chris Roberts has posted his latest "10 For the Chairman" video in which he answers 10 questions from the community. You can read the transcript from Imperial News Network here.
EA's Vision for eSports
What's EA's broad plan for eSports? Glad you asked. Peter Moore, EA's Chief Competition Officer (that is indeed his title) spoke to GI.biz recently about what EA has in store. Here's the in-depth interview.
Adam Sandler's video game movie Pixels was not very well-received. Now, it's been ripped about in a new Honest Trailer. Take a look.
Due to some language changes in the Star Citizen guidelines, it's now more difficult to get a refund. Check out this Kotaku UK story to read about what's changed and how it might affect you.
Until Dawn Staying Dark
This is a bummer. Supermassive Games is not currently working on a sequel to the awesome horror game Until Dawn, the developer said in a new interview. Get all the quotes and relevant details here at GI.biz.
Not Since 2012
Here's something interesting. Assassin's Creed creator Patrice Desilets says he has not played an Ubisoft game since...2012." With all due respect, I love Ubisoft very much, but I cannot see their logo on my TV screen. It feels too personal. This is my flaw. I'm too personal." Get all the quotes and the full story here at VideoGamer.
A Long Time Coming
Kotaku has a great, in-depth interview with The Last Guardian director Fumito Ueda in which he talks about the game's lengthy development and more. Read it here.
Each week we search and gather up the coolest comic book art you won't see in actual comics. The reason you won't is because professional artists often draw sketches for fun or commissions and post them on their websites, blogs, and Tumblrs. Some artists even arrange commissions through their sites so be sure to check them out. This is a way to see the artists working on one book draw characters from other comics or publishers.
Ryan Ottley posted some commissions from Amazing Las Vegas Comic Con on his Tumblr.
Matteo Scalera posted commissions from Denver Comic Con on his Instagram.
Kevin Wada posted commissions from Heroes Con on his Tumblr.
Rod Reis posted some new commissions on his Instagram.
Paolo Rivera posted a couple new pieces on his blog this week.
Ryan Stegman posted a couple more Daily Sketches on his Tumblr.
Chrissie Zullo posted commissions from Denver Comic Con and daily sketches on her Facebook page.
Marcio Takara posted commissions from Heroes Con on his Tumblr.
Dustin Nguyen posted new sketches on his Instagram.
Mike Henderson posted some commissions and new drawings on his Instagram.
Tom Raney posted some commissions from Heroes Con on his Twitter.
Joel Gomez posted some commissions from Phoenix Comic-Con on his Tumblr.
Mahmud Asrar posted a Father's Day Vader sketch on his Tumblr.
Chris Stevens posted a Captain America sketch on his Deviant Art page.
Jim Cheung posted new art on his Instagram.
Mike McKone posted some new art on his Twitter.
Chris Giarrusso post more sketch cards up for sale on his website.
Todd Nauck posted commissions from Denver Comic Con on his Tumblr.
That's it for this week. Let us know which ones you dug. We'll have more awesome art next time.
[UPDATE] Telltale's head of creative communications, Job Stauffer, has clarified the comments on Twitter. Telltale still aims to release every episode by the end of the year, but it won't sacrifice quality to meet that goal.
"[W]e're committed to a solid cadence of great content, but having the best content is priority," Stauffer told GameSpot on Twitter. "We'll work our hardest!" Stauffer also noted that the misquoted comments weren't his; they were Telltale senior director of marketing Richard Iggo's. The original story follows.
We got our first look at Batman: The Telltale Series at E3 through a series of screenshots and details, learning that we'd be able to play the first episode this summer. Now, we've learned that its whole first season will release in 2016.
Telltale head of creative communications Job Stauffer talked to GamesMaster magazine (via GamesRadar) and revealed that "we'll have all five episodes out before the end of the year." With its unspecific summer release date, that could suggest the episodes will release monthly, something that's not entirely common for the episodic developer--since 2011, only the Michonne miniseries released all of its episodes one month after another.
We saw the new Batman game at E3 and was impressed by how Telltale was serving the Bruce Wayne character. "It's easy to forget how crucial he is to making the Batman an interesting hero, even the comics are guilty of underserving his side of the story," GameSpot's Tamoor Hussain wrote. You can read the full preview here.
Telltale's working on other games as well. We'll see the debut of The Walking Dead's third season this year, while another season of its Game of Thrones series is also on the way at an unspecified date. Additionally, Telltale's working on a Marvel series, though there has been no announcement on what the series will be about. It's coming next year.
The Witcher 3's Geralt already uses his Witcher senses in a detective-like fashion, so reimagining him as a noir detective feels right. That's exactly what artist Ástor Alexander did in a series of pictures featuring Witcher characters in a noir style.
Alexander created three posters that look like they could each be for a different noir movie based on The Witcher 3's quests. The Wild Hunt one is in reference to the main plot of Geralt's search for Ciri, while the other two are based on side quests. The Last Wish is a quest that digs into Geralt and Yennefer's past together and lets you decide their future, while A Matter of Life & Death has you helping Triss and other sorcerers and sorceresses escape Novigrad. You can check out the three posters below and see impressively detailed close-ups of each character on Alexander's Tumblr page.
The posters depict the characters in more modern ways, while keeping their well-known traits alive. Geralt's gun bears his five Witcher signs, Triss lights a cigarette with magic, and they all wear modern clothing. These posters do a fantastic job at capturing the noir feel and make me long for a detective game from CD Projekt Red.
In related news, there was some official Witcher cosplay at E3. It was part of the new Gwent game's showing, and it was excellent. You can check out Geralt, Triss, and Eredin here.
Gwent might have you playing entirely with cards, but it turns out that it's more like The Witcher 3 than you'd think. You can read GameSpot's preview of the fantasy card game here. If you like the way it sounds, you can even sign up for a beta, which starts in September.
If you're not interested in cards and just want more from The Witcher 3, I'm afraid you might be a bit disappointed that the last expansion, Blood and Wine, is the final adventure. It received a score of 8 in GameSpot's review, in which critic Kevin VanOrd said, "Geralt deserves to be called a legend, of course, not least because he stars in one of the greatest role-playing games ever made. Perhaps we will join him in yet another adventure, but if Blood and Wine is the White Wolf’s final interactive appearance, he at least departs in style."
You can read more of GameSpot's coverage of The Witcher 3: Blood and Wine through the links below.
The gameplay possibilities in the expansive world of the upcoming The Legend of Zelda: Breath of the Wild have expanded far beyond anything we've seen from the series previously. This is in part thanks to the plethora of new features and abilities added into the game. From expanded combat options to the introduction of a jump button, here's everything new we’ve noticed in Breath of the Wild.
See anything we didn't cover? Let us know in the comments below, and be sure to check back as we update this gallery with more features and abilities as we learn more about the game.
Twilight Princess has its wolf transformation, Minish Cap has its shrinking hat, and Breath of the Wild has the Sheikah Slate: an all-important, all-purpose tablet. The Sheikah Slate is Hyrule’s equivalent of a smartphone. Link can press the slate up against panels to open doors, flip through it to organize his equipment and weapons, look through it as a scope to zoom in on far-off locations, and use it to view the world map. The Sheikah Slate can also gain access to special Runes, which grant it access to a multitude of useful abilities.
There’s a weird precedent in Zelda games for fourth wall-breaking items: Ocarina of Time’s Stone of Agony looks exactly like an N64 Rumble Pack, and Wind Waker’s Tingle Tuner is a straight-up GameBoy Advance. So when we look at the Sheikah Slate, it may be more than just an in-game tablet--it could be a glimpse of the NX’s controller.
Sheikah Slate Rune--Stasis
The Stasis Rune temporarily stops the motion of an object by freezing it in time. While an object is in this state, it can absorb any kinetic energy applied to it. For instance, if you perform Stasis on a boulder and strike it with your weapon a few times, it'll launch away once time resumes. The Stasis Rune provides a handy method for flinging an object over considerable distances.
Sheikah Slate Rune--Magnesis
The Magnesis Rune lets you move metallic objects,and can be used in a variety of ways, such as placing a large metal plank in between adjacent ledges to create a walkway or throwing a metal boulder at a pack of bokoblins.
Sheikah Slate Rune--Cryonis
The Cryonis Rune allows you to create pillars of ice from bodies of water, which can be used as stepping-stones to reach faraway areas, barriers that shield you from harm, or wedges that lift up obstacles.
Sheikah Slate--Remote Bombs
Bombs have always been something of a commodity in Zelda games: if you have enough, you're golden. If you run out, it seems as if they're nowhere to be found. Bombs in Breath of the Wild are a now a Rune for your Sheikah Slate and can be detonated remotely. During one playthrough, we tossed a bomb, watched it roll downhill, and detonated it near the base of a tree. The ensuing explosion toppled the tree, which crushed an enemy bokoblin. That's a level of control never offered by bombs in earlier Zelda titles.
Link can snowboard using his shield, which you can trigger at will as long as you're going downhill. In addition to speeding up your movement, you can perform unique attacks while riding your snowboard. For example, you can shoot arrows a la Legolas from Peter Jackson's Lord of the Rings: Two Towers film and even do a special spin attack that can knock down enemies in your path.
Stealth Mode/Sound Guage
Sometimes stealth in games can feel unfair--you're moving slowly, you've barely brushed against your surroundings, and yet still the enemy somehow knows you're there. Breath of the Wild adds stealth to Link's repertoire with a click of the left thumbstick, then goes the extra mile to add a sound gauge, letting you know how much sound your movements are making.
Link can sneak through tall grass and around corners to surprise bokoblins and other enemies, getting the jump on them and potentially knocking them out or stealing their weapons before they know what hit them. But the sound gauge is the most interesting part of this new ability. A small bubble to the bottom right of the screen indicates the volume of the sound you are making as you sneak through brush and run along toppled ruins.
If you think an enemy might be nearby, you can attempt to be quieter and immediately see if the game recognizes your attempt to make less noise. It's a small touch that will likely make a big difference in Breath of the Wild's moment-to-moment gameplay.
Like The Legend of Zelda: Twilight Princess HD, Breath of the Wild will have amiibo support. While there will be new amiibo themed around the upcoming game, Nintendo hasn't confirmed what functionality the figures offer. However, it has confirmed that the recently released Wolf Link amiibo will work with the game, spawning the character into the world as a companion that can attack enemies or snatch nearby food items for you.
In addition, you can issue commands to your wolf companion, like “come here” or “stay.” Wolf Link will remain with you as a companion until he is killed, at which point, you won't be able be summon him back until 48 hours have passed in real-time. It's interesting to note that Wolf Link's health will be determined by the score you achieved in The Legend of Zelda: Twilight Princess HD's amiibo-exclusive Cave of Shadows dungeon.
Unlike past Zelda games, Breath of the Wild emphasizes survival. To fit with this new theme, Link can now cook food, allowing him to create meals that can recover his health and grant him ability buffs, such as a temporary boost in health or stamina. It's worth noting that cooking is the only way Link can gain health, as hearts are no longer found in the environment. This is a drastic change from past games, which have always featured hearts as random drops after defeating enemies or breaking specific objects.
The idea of varying temperatures isn’t an entirely new one for Breath of the Wild. Ocarina of Time required you to wear the Goron Tunic to survive the blazing heat of the volcano atop Death Mountain, and the Zora Tunic gave Link the ability to breathe underwater. This time around, however, these changing temperatures can be dynamic. It doesn’t have to be a simple “wear this to survive here” mechanic; temperatures can vary region to region, even room to room.
Couple this with Breath of Wild's abundance of weapons and equipment and it’s not hard to imagine tiers of heat- or frost-resistant gear. Maybe the Goron Tunic is only good enough to get you up to the Fire Temple, but you’ll need an upgraded piece of armor to survive inside the temple’s inner chambers or boss rooms. All told, the temperature gauge adds a new consideration that could totally change how and when you explore new environments.
Knocking a beehive off a tree and onto some foes is by no means new to this series (or to popular media for that matter). The mechanic first appeared in Skyward Sword, where you could grab one and throw it at an enemy, enraging its bees into inflicting additional damage. But in The Legend of Zelda: Breath of the Wild, bees and beehives have evolved: they can now be used to inflict damage as well as inject fear and confusion into your enemies. For example, Link can shoot down a beehive with his bow, causing the bees inside to attack and scare nearby bokoblins into abandoning their weapons. This creates an opportunity for you to sway the odds in your favor by rushing the encampment and seizing the bokoblins only means of defending themselves.
Unfortunately, the paraglider seen in the Nintendo’s E3 livestream was not present in the playable floor demo. Past games in the series, such as Windwaker and Skyward Sword, had similar gliding abilities, but Breath of the Wild seems to take this ability further. For example, during the livestream, Link battled a Guardian boss as he rode on horseback and set fire to the plateau between him and the Guardian. Link then charged towards the boss, flipped off his horse, and engaged his paraglider over the fire. What happened next is the real kicker: the upward draft generated by the burning flames lifted Link high above the ground, giving him not only a height advantage but also more fall time, allowing for more slow-motion charged arrow shots. This is only one way we've seen the paraglider used outside of crossing great distances from up high.
New Combat Moves
Classic charged sword spins and powerful combo moves return, but they now drain your stamina. Breath of the Wild forces you to use these moves conservatively, as overusing them will penalize you with exhaustion and prohibit you from using defensive dodges and wind up attacks. However, there appears to be a new combat mechanic that allows you to “cheat” the stamina system: even without stamina, you can perform a “Perfect Dodge,” by executing a well-timed jump/dodge right before an enemy uses their attack, which slows down time for Link. In this slow-motion phase, a “Flurry Rush” button prompt appears; the more times you mash the Y button, the more Flurry Rush hits land on the unsuspecting enemy.
Link can also perform a “Perfect Guard,” by blocking right at the moment of impact from an enemy attack. This has a variety of effects depending on the attack you deflect. For example, if you perform the maneuver against an enemy arrow, it'll launch the arrow right back at the bad guy who shot it. Alternatively, if you perform a Perfect Guard against a melee attack, you'll deflect it and create an opening for a riposte.
Technically speaking, Link has been able to jump in previous games by using items like the Roc’s Feather, but this is the first time we’ve had a dedicated jump button, allowing us to leap across gaps from the outset of the game. No longer are we forced to run off the edge of cliffs hoping Link’s auto-jump launches us where we want to go. This free jump can be combined with the bow for some Matrix-style fun too: leap from a high platform and draw your bow, and time will slow as you rain down arrows from above. Sure, this bullet- (er, arrow?) time consumes stamina, but it feels really cool.
Traditionally, Zelda games have treated equipment as coveted relics; items granted to a worthy person. Each new sword or shield was a symbol of your progress and ability, and came few and far between (with the exception of Link Between Worlds). While it’s safe to assume that there are some permanent, special items you'll acquire over the course of your adventure in Breath of the Wild, Link is more of a scavenger this time around, sourcing weapons and armor from common enemies and the environment--a bokoblin's club can be your club, for example.
This ties back to the game's penchant for survival mechanics, specifically weapon durability. Now, when you use a weapon too much, you can actually break it--a first for the series. It's not clear if this applies to every weapon in the game. If the Master Sword is in the game, as the E3 trailer implies, we're willing to bet it will be immune (or you’ll probably have the ability to repair items). Either way, stripping away permanence and ownership of most items will likely force you to be a more conscientious adventurer, and it's an interesting twist for the series that keeps the focus on Link, rather than the tools on his belt.
A sequel to PlayStation 4-exclusive horror game Until Dawn is not in the works, developer Supermassive Games has revealed. Speaking in an interview with GamesIndustry.biz, Pete Samuels, the studio's managing director, said Supermassive has moved on to new projects.
"There's a lot of speculation about what we're doing and what we're working on right now," he said. "We're not working on Until Dawn 2 at the moment. We're working on other things."
Continuing, Samuels indicated that the studio wants to produce games for more platforms, now that its exclusive publishing deal with Sony has ended.
"We have such a great relationship with Sony. We want to continue to work with Sony, and we are continuing to work with Sony on lots of things," he continued. "There's no concern or resentment or any bad feeling. They're a really important publisher for us, and I hope and expect that they'll continue to be that.
"We really want to push to bring those experiences, those cinematic storytelling narrative-driven games, be it horror or not, to other platforms as well."
Looking forwards, Supermassive will develop new properties, while pushing what it did in Until Dawn further, Samuels said.
"It seems that the next logical step for us now is to broaden that out into similar experiences, but with differences depending on the IP, the publisher, the platform, so on. That's what we want, and that's what we're really focused on now...to take what we did with Until Dawn and push that even further."
Despite having very little marketing, sales of Until Dawn proved to be surprisingly strong, even to those at Sony. Supermassive's current projects include Until Dawn: Rush of Blood and Tumble VR, which are both PlayStation VR exclusives.
The information will be released at 6 AM PST / 9 AM EST / 2 PM UK on that day, according to a tweet from The Pokemon Company.
Unfortunately, there are no details at this time about what may be announced. Recent Pokemon Sun/Moon events confirmed things like the game's starting Pokemon and release date, as well as its Legendaries and main character names.
Pokemon Sun/Moon is due to launch on November 18 in the US and November 23 in the UK. At E3 2016, we learned about a new free-for-all battle mode and also got a peek at some awesome-looking 3DS models, one of which features Sun/Moon's Legendaries on it.
You can get a closer look at Sun/Moon's new battle mode in GameSpot's E3 stage show video above.
At E3 2016, Microsoft confirmed that Xbox One shooter Gears of War 4 is also coming to PC. Now, developer The Coalition has talked a bit more about the kind of visual experience people can expect from both versions of the game.
"One of the big advantages we have with Unreal Engine 4 is it is a cross-platform engine," he explained. "So when we build our game, we're testing it on Windows, we're running on Xbox One, and we're always keeping the game running on both platforms at all times."
Rayner added that developer The Coalition is hoping to deliver the "best PC gaming experience" for Gears of War 4. The studio is targeting the most high-end hardware, but the game will also run capably on a mid-spec setup, he said.
On console, Rayner said Gears of War 4 aims to be a "visual showcase."
"And then on Xbox One, we put a lot of effort into really pushing the hardware to deliver the visual showcase that Gears is known for," he explained.
Also in the interview, Rayner talked about how Gears of War 4's use of DirectX 12 benefits both versions of the game. He also discussed the visual benchmarks for the game, including 4K on PC (for computers that can support it) and 1080p on Xbox One.
"It removes a number of layers between the client application and the graphics hardware," he said. "It really allows us to push the visuals and get the most optimal performance. Then carrying that over to PC, it lets us drive to higher frame rates and push the game as far as possible.
"One thing we were able to do with Gears of War 4, is we've authored all the content in 4K resolution, so on Windows 10, if you've got a system that can support it, you're going to get high-res texture packs," he added. "You're gonna get a premium, 4K visual experience. And on Xbox One, we've totally optimized it for 1080p."
The stage is set, and the teams are ready to battle. Tomorrow, the world’s top four teams in Guild Wars 2 will collide and test their might to determine who is the best team in the world.
Event Time: Saturday, June 25, at 11:00 AM Pacific Time (UTC-7)
- English: www.twitch.tv/guildwars2
- Chinese: twitch.tv/gw2cbc
- French: twitch.tv/fureurwebtv
- German: twitch.tv/guildnews
- Spanish: twitch.tv/ESL_GuildWars2_ES
Who will come out on top? The commentators for the event will give you a breakdown of who they think will take home the grand prize in the ESL Guild Wars 2 Pro League Season 2 Finals.Joe “Storm” Nowasell
I’m expecting some fairly close series at the season finals, particularly in the semifinals. I think North American and European talent match up quite well and will give us some four to five game series. I would be shocked if any of the semifinals matches ended up as 3–0. Team PZ matches up well against The Civilized Gentlemen on paper, but this is Helseth’s chance for redemption, given his squad is yet to grab first at a live event. They’ll be out for blood, and I’m giving this very close series to The Civilized Gentlemen at 3–2.
Heading to the other side of the bracket, world champions Rank Fifty Five Dragons face off against Astral Authroity, who dropped their first series to a North American team just a few short weeks ago. Astral also previously lost to Rank Fifty Five Dragons at the Season 1 finals, all of which contributes to my decision to pick Rank Fifty Five Dragons to grab this series 3–1. I’m expecting an all-European finals where Rank Fifty Five Dragons will claim a 3–1 win and continue to reign dominant in the PvP scene.Hans “Supcutie” Onsum
Team PZ has really stepped up this season in terms of cohesiveness and skill with the classes they play. They ended this Pro League season with a win over Astral Authority, which shows that improvement first hand. Muffins in particular has proven to be an extremely proficient mesmer player, considering he started playing it this season. PZ is very good at coming up with strategies and snowballing hard. Now more than ever, PZ has the ability to upset Europe. The Civilized Gentlemen (TCG), however, just went through with some pretty extensive roster changes this season. Despite having played together in the past, it’s possible that lack of synergy could be a weakness for them. Overall though, TCG has more experience in a competitive environment as well as in a LAN environment, and I think this might give them the edge.
In terms of strategy and adaptation, I would have to say PZ edges out. In terms of experience and tournament capability, I think TCG edges out. Overall I’m going to have to say my prediction for this matchup is 3–2, TCG.
Astral Authority has really struggled this season. They weren’t able to bring out a mesmer that was able to consistently win matchups, and they have had to fall back on comfort picks to compete. In all of their toughest matchups, they weren’t able to 2–0, and they even lost to PZ at the end of the season. Astral still has arguably the best synergy of any team, but they’re currently struggling to adapt to composition changes. Rank Fifty Five Dragons have done a great job this season. They struggled against Vermillion last season, but have improved and definitely are Europe’s top contender right now.
If Astral chooses to run thief, they will have to rely on choosing when to outnumber and be outnumbered in order to get a snowball rolling. This strategy is actually where they fell short against PZ, and it won’t be any easier vs. Rank Fifty Five. Not having a mesmer to deal with the enemy mesmer will have to be a very deliberate decision that Astral needs to consider carefully. Both of these teams are very experienced, and I don’t think they will be hindered in this area. That said, Astral struggled putting up a mesmer this last season, and lost to PZ with a thief. My prediction for this matchup will be 3–1 for Rank Fifty Five.Christian “Heurix” Thomasser
This is going to be the closest finals series that we have ever seen in the history of Guild Wars 2. With Team PZ coming up and surprising the North American scene with a level of talent on par with frontrunners Astral Authority, the NA scene has shown that they finally have a true second contender from the region, something they haven’t been able to produce in quite a long time.
Since the changes mid-season to the The Civilized Gentlemen roster, they have bolstered themselves and seem stronger than they’ve ever been in their team history, but I am going to call for what I assume to be an unpopular choice, and favor Astral to come away with this finals win. While Rank Fifty Five is looking as strong as ever, and it is likely that they are more heavily favored due to their unreal levels of consistency and the arguably higher level play that captivated us in the Season 1 finals, I foresee an upset that the Americans will push into a final against TCG for a very close series win over the other European juggernaut. It’s a tough call; I expect this finals in Burbank to be filled with surprises.Daniel “Jebro” Littleton
Rank Fifty Five Dragons is the most consistent team over season one and two, and I wouldn’t bet against them. Their rotations are strong, and player-wise they have some legendary carries such as Zan. The Civilized Gentlemen have superior rotations and I feel will win out versus Team PZ, but having formed late in season, they may lack a synergy to push them to win the finals. We will have to see. Either way, I see an all-European finals.