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Mod Spotlight - Redstone Paste Mod

Minecraft Forums News Feed - 8 hours 22 min ago

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Do you like to build contraptions with redstone? Most players at least experiment with this highly versatile mechanic of Minecraft, but it does come with some frustrating downsides. "Wouldn't it be easier if you could just stick redstone lines to walls and ceilings?" is a question I often hear (both from others, and myself). Lucky for us, that question has been answered!

Redstone Paste Mod, by FyberOptic, adds a new form of redstone dust into the game, allowing you to transmit redstone signals across a variety of surfaces, including ceilings and walls.  Also included are sticky repeaters and sticky comparators, to keep your redstone current strong or do complex logic no matter where you decide to run your paste.

The placement of the paste is uniquely different than normal redstone, however.  It can be applied to any of the four directions of a block face, allowing you to create compact redstone paths, and only direct current in the directions you desire.  Individual segments can be removed by clicking them while highlighted, or you can remove the entire face at once by clicking the center area.

Holding the sneak key allows you to place both the segment you've selected as well as the one opposite.  If sneaking when placing paste in the center area, it will place paste in all four directions of the face. There is much, much more, but I'll let you discover that for yourself!


You can check out Redstone Paste Mod right here, in this thread!
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The Walking Dead: Let's Play 400 Days as Bonnie with Bonnie - 8 hours 32 min ago
Erin Yvette -- Snow White in Wolf Among Us -- stops in to play 400 Days as her Walking Dead character. SPOILERS!
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Will Borderlands: The Pre-Sequel Come to Vita? - Podcast Beyond - 10 hours 2 min ago
Borderlands 2 is making its way to the Vita, but will its Pre-Sequel?
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Candy Crush Saga settles dispute with CandySwipe “amicably”

GameSpot's PC Reviews - Sat, 2014-04-19 19:40

The independent developer of CandySwipe is withdrawing its opposition to King’s Candy Crush Saga after initially accusing the mobile developer of copying its game.

Back in February, after King pursued copyright claims against games with the word “candy” or “saga” in their titles, president of Runsome Apps Albert Ransom wrote an open letter that pointed out the similarities between his game, CandySwipe, and Candy Crush Saga, which was released two years after CandySwipe.

"When you attempted to register your trademark in 2012, I opposed it for 'likelihood of confusion' (which is within my legal right) given I filed for my registered trademark back in 2010 (two years before Candy Crush Saga existed),” Ransom said. “Now, after quietly battling this trademark opposition for a year, I have learned that you now want to cancel my CandySwipe trademark so that I don't have the right to use my own game's name."

Ransom alleged that King purchased the rights to a game called Candy Crusher, which allowed it to challenge his own trademark containing Candy.

However, earlier this week, Ransom replaced the open letter posted to his website with the following message:

“I am happy to announce that I have amicably resolved my dispute with King over my CandySwipe trademark and that I am withdrawing my opposition to their mark and they are withdrawing their counterclaim against mine. I have learned that they picked the CANDY CRUSH name before I released my game and that they were never trying to take my game away. Both our games can continue to coexist without confusing players.”

Back in March, The Banner Saga developer Stoic also said it reached an agreement with King, which enables both parties to protect their respective trademarks. King has since abandoned its efforts to trademark the word “candy.”

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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Putt-Putt and Pajama Sam just as hardcore as Dark Souls according to Steam tags

GameSpot's PC Reviews - Sat, 2014-04-19 18:02

Earlier this week, Tommo Inc. and Night Dive Studios announced that they’re bringing to Steam 28 games from Humongous Entertainment, known for kid-friendly, edutainment and adventure games from the ‘90s.

Some titles like Putt-Putt Joins the Parade, Freddi Fish and The Case of the Missing Kelp Seeds, and Pajama Sam: No Need to Hide When It’s Dark Outside, are already available to download, but you’ll be surprised where you’ll find them on Steam.

Some users have tagged the Humongous Entertainment games as “Hardcore” using Steam’s tagging system, meaning they’re now featured alongside games like Dark Souls, DayZ, and Arma III.

While this case is fairly harmless (and funny), it isn’t the first time Steam users have abused the tagging system. Shortly after it was introduced, several users tagged Gone Home with "not a game," Superbrothers: Sword & Sworcery EP with "hipster garbage," and Indie Game: The Movie with "Phil Fish sucks." Valve has since introduced a way to downvote and report offensive tags.

If you’re nostalgic for the Humongous Entertainment games, there are many more coming in the next couple of months. Here’s the Steam release schedule:

April 17

  • Putt-Putt Joins the Parade
  • Freddi Fish and The Case of the Missing Kelp Seeds
  • Pajama Sam: No Need to Hide When It’s Dark Outside
  • Spy Fox in: Dry Cereal
  • Putt-Putt and Pep’s Balloon-o-Rama
  • Freddi Fish and Luther’s Maze Madness

May 1

  • Putt-Putt Goes to the Moon
  • Freddi Fish 2: The Case of the Haunted Schoolhouse
  • Pajama Sam 2: Thunder and Lightning Aren’t so Frightening
  • Spy Fox 2: Some Assembly Required
  • Putt-Putt and Pep’s Dog on a Stick
  • Freddi Fish and Luther’s Water Worries

May 5

  • Putt-Putt Travels through Time
  • Freddi Fish 3: The Case of the Stolen Conch Shell
  • Pajama Sam 3: You Are What You Eat from Your Head to Your Feet
  • Spy Fox 3: Operation Ozone
  • Putt-Putt and Fatty Bear’s Activity Pack

May 29

  • Putt-Putt Enters the Race
  • Putt-Putt Joins the Circus
  • Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
  • Pajama Sam 4: Life Is Rough When You Lose Your Stuff!
  • Spy Fox in: Cheese Chase

June 6

  • Putt-Putt: Pep’s Birthday Surprise
  • Freddi Fish 5: The Case of the Creature of Coral Cove
  • Pajama Sam’s Sock Works
  • Spy Fox in: Hold the Mustard
  • Pajama Sam’s Lost & Found
Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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GRID teases new racing game

GameSpot's PC Reviews - Sat, 2014-04-19 16:56

The official GRID Twitter account posted a short video titled “Brace Yourselves...Racing is Coming,” teasing a coming announcement on April 22.

That’s all we know until then, but yesterday Codemasters’ Community Manager Ben Walk made clear that, whatever the company announces, it’s not going to be a mobile game. “Can officially confirm that next Tuesday's announcement will NOT have the words Android or iOS in them,” he said on Twitter.

GRID 2 was released in May 2013, and was well received by critics. GameSpot’s review found that it offered a fantastic blend of arcade and simulation racing. Codemasters also develops and publishes other racing games like the Dirt and F1 series.

Be sure to check back with GameSpot on April 22 for more details on Codemasters’ future plans for the GRID series.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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SOE President doesn’t dodge questions about similarities between H1Z1 and DayZ

GameSpot's PC Reviews - Sat, 2014-04-19 15:09

President of Sony Online Entertainment John Smedley took to Reddit to answer some questions about the recently announced H1Z1, and he didn't tiptoe around the game’s similarities to the hugely successful DayZ.

“Not going to give some politically correct dodgy b.s. answer,” he said. “H1Z1 is a survival in a Zombie Apocalypse game. So is Day Z. They have made a brilliant game (first I might add). They have a great vision for it and can count myself and most of the people on our team as fans and contributors.”

Smedley then went on to describe how H1Z1 is different because it lets players build structures, forts, and towns to protect themselves from zombies.

“So sure. We're another Zombie Apocalypse game,” Smedley said. “Call it what it is. But our goal is to make ours fun, accessible, hard core and super, super deep.”

Some other interesting details Smedley revealed about H1Z1:

  • It will be available in Early Access for $20 (but you can also just wait for it to come out as free-to-play).
  • You can play it in both first and third-person.
  • Vehicles are in third-person only, but this could change.
  • The game will have an emphasis on getting food, growing, and protecting it.
  • The game will not have playable female characters at early access release.

For more on H1Z1, you can catch up with our previous coverage, and watch 50 minutes of Game Designer Jimmy Whisenhunt and Technical Director Tom Schenck playing the game on Twitch.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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Cel Damage HD launching on PS4, PS3, and PS Vita April 22

GameSpot's PC Reviews - Sat, 2014-04-19 13:44

Cel Damage HD, a graphically-enhanced version of the original 2001 release, is coming to PlayStation 4, PlayStation 3, and PlayStation Vita this Tuesday, April 22.

Cel Damage HD will cost $10, and as a Cross-Buy title, you’ll be able pay once to play it on all devices. In addition, PlayStation Plus members can get the game for a 10 percent discount during the first week following release.

Originally developed by Pseudo Interactive for Xbox, PlayStation 2, and GameCube, Cel Damage was a vehicle combat game much like Twisted Metal, only with cel-shaded graphics and a Looney Tunes approach to weapons and gameplay. It was not well received by GameSpot at the time, getting a score of 5.7 in our review.

Cel Damage HD will feature six playable characters, 13 arenas, 10 cars and more than 30 power-ups. It will be developer Finish Line’s first game.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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Clem's Uncertain Future in The Walking Dead - Playing Dead - Sat, 2014-04-19 13:30
Erin Yvette, the voice of Molly and Bonnie, discusses the dangers Clementine faces in Episode 3.
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Media mogul Rupert Murdoch tries on Oculus Rift

GameSpot's PC Reviews - Sat, 2014-04-19 13:17

Rupert Murdoch, founder of the world’s second-largest media company, News Corp, took the Oculus Rift virtual reality headset for a spin this week.

Murdoch, News Corp’s Chief Technology Officer Paul Cheesbrough, and Chief Executive Officer Joel Klein saw the Oculus Rift during an “amazing ‘field trip’” to Framestore’s offices in New York, according to Murdoch’s Tumblr.

Framestore offers integrated advertising, special effects (it recently won an Oscar for its visual effects in Gravity), and other services, but you may have heard of it recently if you’re a Game of Thrones fan. To promote HBO’s show, it created the “Ascend the Wall” VR experience, which puts the user in an elevator rising to the top of its fictional 700ft tall frozen wall. Framestore explained its business model to Murdoch and let him demo “Ascend the Wall.”

As amazed as he may be, it’s too late for Murdoch to scoop up Oculus VR. Facebook’s Mark Zuckerberg already acquired the company for $2 billion last month.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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Report: New Prince of Persia using Rayman Legends engine in development

GameSpot's PC Reviews - Sat, 2014-04-19 11:29

Ubisoft is said to be working on a new 2D prince of Persia game using Rayman Legends’ UbiArt Framework engine.

French website Le Portail du Jeu Video claims it was told that, like Rayman, the Prince’s legs, arms, and other body parts will animate independently of each other, making him look like a 3D model. As with other Prince of Persia games, the Prince will run, swordfight, and perform various acrobatics to avoid traps. Ubisoft’s upcoming Child of Light, which mixes RPG and 2D platforming, is another game that uses the UbiArt Framework.

According to the site, the game in question is being developed in Ubisoft Montpellier, which is also responsible for Rayman Legends and Rayman Origins.

Back in January 2013, Ubisoft Montreal CEO Yannis Mallat said that the Prince of Persia franchise had been “paused,” but that it would return in the future.

Ubisoft released a few forgettable mobile Prince of Persia games in the last couple of years, but the last serious entry in the franchise was 2010’s Prince of Persia: The Forgotten Sands.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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Can We Build a Gaming PC on a Console Budget?

GameSpot's PC Reviews - Sat, 2014-04-19 11:00

There's no debating that a souped-up gaming PC will outperform an Xbox One or PlayStation 4 any day of the week, but it'll also cost you a lot more at checkout. However, what about a gaming PC that isn't top of the line, say, one that was built for $550?

This is the question we put to the test: could we build a gaming PC from scratch that could provide a gameplay and visual experience on par with a next-gen console, for around the same price as a next-gen console? While the PlayStation 4 is substantially cheaper, we wanted to make this exercise as competitive as possible, and that meant allowing ourselves the luxury of a slightly higher budget. Our own Mark Walton and Peter Brown each built one machine; one based on Intel and Nvidia chipsets, and the other on AMD hardware. Then, we put them to the test to see if Mark and Peter used their budgets wisely or if they would have been better off buying a console for great graphics on a fixed budget. The text on this page covers the basics of our test, but be sure to check out the videos below for a more in-depth look at Mark's and Peter's process and results.

Rules and Goals

We aimed to stay within a budget of $550--roughly the most you can pay for an Xbox One in North America. In addition to acquiring the bare essentials for a PC--CPU, GPU, RAM, motherboard, power supply, computer case, and hard drive--each editor had to include the cost of a mouse, a keyboard, and a Windows license. No piracy or preexisting parts allowed!

The other goal was to build a machine that performs as well as or better than an Xbox One or PlayStation 4 in cross-platform games. The list of benchmark candidates included Assassin's Creed IV: Black Flag, Battlefield 4, Thief, and Titanfall.

Mark Walton - AMD Gaming PCMark Walton's AMD PC

Gaming PCs live and die by the GPU and CPU. AMD's budget offerings are a far better value for the money than either Intel's or Nvidia's. For less than the price of the cheapest Ivy Bridge-based Core processor from Intel, you can pick up six-core chips from AMD that happily outperform it. The same goes for AMD's GPUs, which offer excellent performance for less than the Nvidia equivalent.

My plan was simple: stick as much money into the CPU and GPU as possible, and work with what's left--and if I could make the computer look half decent too, all the better.

ComponentTypePriceStoreCPUAMD FX-6300 Vishera 3.5GHz$109.00AmazonMotherboardASUS M5A78L-M/USB3 AM3+ AMD 760G$48.49NeweggCaseFractal Core 1000$39.99NeweggPSUEVGA 100-W1-500-KR 500W$44.99NeweggGPUPowerColor AX7850 2GBD5-DH Radeon HD 7850 (open box item)$107.00NeweggRAMHyperX XMP Blu Series 4GB DDR3 1600$40.00NeweggStorageSeagate Barracuda ST500DM002 500GB 7200 RPM 16MB$50.95AmazonOSWindows 8$70.00eBayKey/MouseV7 Standard PS/2 Keyboard and Mouse Combo$10.19Amazon Subtotal$520.61 Sales Tax$45.55 Total$566.16

GameSettingsAverage Frame RateAssassin's Creed IV1080p, Ultra, AA42Battlefield 41080p, High, AA72Battlefield 41080p, Ultra, MSAA42Thief1080p, Ultra, AA87Titanfall1080p, Very High, AA60

Note: Click the links under "settings" to view the complete list of settings used during testing.

I was pleasantly surprised at just how well this system worked. All the games I tried hit frame rates 60fps, and--with the exception of Battlefield 4--did so at the highest settings. Rendering games 1080p60 is an achievable goal on a budget, then, as long as you're realistic about which games you'll be able to do it with, and at what settings. If you're after a bit more oomph and some peace of mind for future releases, though, spending a few extra bucks here and there will give you a big boost in performance.

More RAM is the obvious choice. It doesn't cost much to bump it up to 8GB, and the less time the PC has to spend thrashing the hard drive for a swap file the better. An extra $70 toward an R270 GPU would be a wise decision too. It's good value and overclocks extremely well, putting it firmly in the high-end GPU segment for just a fraction of the cost. There's also the option of an SSD for a more responsive feel, an aftermarket cooler for CPU overclocking, and a nicer-looking case, but they're not essential.

Peter Brown - Intel/Nvidia Gaming PCPeter Brown's Intel/Nvidia PC

A budget of $550 is unusually small for a gaming PC, especially when the cost of an operating system is factored in. My strategy for this build was centered around a few key tactics.

First, I planned to keep the system's power draw as low as possible to save money on the cost of the power supply. I wanted to build small because smaller form factor cases and motherboards are usually cheaper overall unless they're particularly fancy. I also decided to use an unusually modest CPU. Intel makes excellent processors, but this quality isn't limited to the Core line. As long as I wasn't going to risk bottlenecking the GPU's performance, I looked for the simplest and cheapest option available. That way, I could focus on the linchpin of a gaming PC: the GPU. In this instance, I was aiming for Nvidia's Geforce GTX 750 Ti due to its great price/performance ratio.

ComponentTypePriceStoreCPUIntel Pentium G2130 3.2 GHz$74.99NeweggMotherboardBiostar H61MGV3$36.99NeweggCaseTopower TP-1687BB-300$34.99NeweggPSU300W SFX Power Supply (included w/case)n/aNeweggGPUEVGA GeForce GTX 750 Ti 2 GB$154.99NeweggRAMTeam Elite 4GB (2x2GB) DDR3 1333$39.99NeweggStorageWestern Digital Blue 500 GB 7200 RPM 16MB$54.99NeweggOSWindows 8.1 64-Bit$99.99NeweggKey/MouseRosewill PS/2 Wired$12.98Newegg Subtotal$509.91 Sales Tax$38.24 Total$548.15

GameSettingsAverage Frame RateAssassin's Creed IV1080p, High, FXAA40Battlefield 41080p, High, 2x MSAA50Thief1080p, High, FXAA55Titanfall1080p, High, No AA50

Note: Click the links under "settings" to view the complete list of settings used during testing.

Like Mark, I was surprised how well my rig performed. I had faith that the GTX 750 Ti would hold up under light pressure, but given its partner in crime, the Pentium CPU, I presumed that I would have to dial down the in-game settings a bit more. In practice, all it took for most games to play near 60 frames per second at 1080p was to disable a few flourishes like ambient occlusion and aggressive anti-aliasing. With my $550 PC, I was able to handily outperform the Xbox One in every case, and the PlayStation 4 in most cases, which says a lot about the value of the PlayStation 4 given its lower $400 price point.

If I had had a larger budget, I would have sprung for a better CPU and a bit more RAM. My inexpensive Pentium CPU held up quite well considering that it cost only $80, but it was typically running at full speed with little to no remaining overhead. Unfortunately, given my skimpy power supply, there's little hope for tossing a better Nvidia GPU into this build down the road without other additional upgrades. In the end, with our meager budget, Mark's AMD focus gave him a slight advantage in terms of performance and upgradability.

Closing Thoughts

As it turns out, you can build a gaming PC for around the cost of an Xbox One that will outperform both next-gen consoles given the current stock of cross-platform games. You'll also enjoy a massive library that neither the PlayStation 4 nor the Xbox One will ever be able to match from a pure numbers standpoint. Plus, your PC is upgradable, and its functionality in non-gaming areas only adds to its value. AMD has an advantage when it comes to the balance of price and performance on the low end, but there's nothing stopping you from mixing and matching components from different manufacturers, which very well might be the best plan if you've got a larger budget to work with.

Keep in mind, too, that current cross-platform games on consoles perform best on a PlayStation 4, which currently sells for $100 less than an Xbox One. If you were to try to build a gaming PC for $400 to $450, our experience has taught us that you would end up with a machine that can't compete with either next-gen console. Though we both succeeded in our goal, $550 was proved quite limiting when it came to picking components.

If you had a budget of $550, which platform--PlayStation 4, Xbox One, or PC--would you choose? How would you build a gaming PC on a console-size budget? Let us know in the comments below.

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PS4-exclusive Resogun local co-op DLC teased

GameSpot's PC Reviews - Sat, 2014-04-19 10:35

Developer Housemarque has posted an image to Twitter that teases upcoming DLC for Resogun, which may include a local cooperative mode.

Resogun is a sidescrolling spaceship shooter inspired by arcade classic Defender. It was released alongside the PlayStation 4’s launch, and was also added as a free game for PlayStation Plus members, so you probably at least tried it if you were an early adopter.

At the moment, Resogun only has an online multiplayer mode, and fans have been asking for local cooperative mode since it launched. The image above, showing two players looking at the same screen, suggests that they will finally get it.

Housemarque also said that the teaser is for the “first of many things to come,” so we’re likely to see other additions and improvements coming to the game as well.

For more on Resogun, check out GameSpot’s review, which found it almost impossible to put down.

What kind of DLC will get you to play Resogun again? Let us know in the comments below.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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Watch Dogs sequel eBook picks up where the game ends

GameSpot's PC Reviews - Sat, 2014-04-19 09:38

//n/Dark Clouds, an eBook sequel to Watch Dogs, will release alongside the game on May 27, Ubisoft has announced.

Authored by John Shirley, the eBook picks up the story after the game’s ending. It’s a techno-thriller that follows Mick Wolfe, an an ex-military character who gets caught in Chicago’s hyper connected and violent underground. It will feature both new and known characters from Watch Dogs.

Shirley is a prolific author with over 30 books and short story collections to his name, which include some game, comic book, and movie novelizations. He’s also written several works in the cyberpunk genre, which is why he’s a good fit for Watch Dogs’ world. Ubisoft says that //n/Dark Clouds is the first novelization it conceived of in-house, and that Shirley had unprecedented access to the Montreal studio development team and writers.

the eBook will be available in English, French, Italian, German and Spanish in two digital formats: an upgraded version with interactive videos and images, and a classic eBook. You can find out more about //n/Dark Clouds on its official website.

Watch Dogs launches May 27 for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. The Wii U version will launch this fall.

Emanuel Maiberg is a freelance writer. You can follow him on Twitter @emanuelmaiberg and Google+.

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Titanfall - Top 5 Kills (April 18th, 2014) - Fri, 2014-04-18 21:15
Prepare to laugh, cry, and be amazed in this week's Top 5 Titanfall Kills of the Week.
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Glitchspace Early Access Review

GameSpot's PC Reviews - Fri, 2014-04-18 20:33

GameSpot's early access reviews evaluate unfinished games that are nonetheless available for purchase by the public. While the games in question are not considered finished by their creators, you may still devote money, time, and bandwidth for the privilege of playing them before they are complete. The review below critiques a work in progress, and represents a snapshot of the game at the time of the review's publication.

Give Glitchspace a little time to grow on you. Loading up this puzzler for the first time is a mystifying experience to say the least, for reasons beyond the obvious. Developer Space Budgie has included absolutely nothing in the way of tutorials or guidance to help you figure out the interface. That's a big problem, because this early access game currently available via Steam is one of the more unique games you will encounter this year, an initially aggravating but eventually engaging mix of an experimental first-person game like Portal and visual programming.

This virtual programming stuff looks a lot more confusing than it actually is.

Space Budgie calls Glitchspace a "first-person programming game," and that description does the game justice. You play as a nameless explorer wandering through a dreamy cyberspace world beset by random glitches that make it impossible to move from point A to point B. Reprogramming the environment as you go is the only way to get around falling off the edge of the world into oblivion. The game environment is made up of stable white blocks and unstable, "glitching" red ones that can be edited via the use of a visual programming language called Null, which allows you to manipulate these red blocks in just about any way you can imagine. You can shrink them, extend them, rotate them, make them immaterial, make them solid, turn them into bouncy platforms, and even create them out of nothing. So you're both programmer and player at the same time.

The 11 levels included in the current (alpha 1.4) build of the game throw out devious pitfalls that require serious thinking to get past. You generally run into chasms that cannot be crossed without twisting or turning a red block in such a fashion that you can use it as the next platform. Visual programming consists of a simple system. Everything is handled by dragging and dropping various commands, which are illustrated in little boxes adorned with plug-ins that allow you to connect commands into linked programming strings. Some blocks are decrypted, so you just right-click to bring up partially locked programming options, which are easier to figure out because you have already been given some of the puzzle pieces. Others are encrypted, which forces you to hit the E key to bring up a fuller list of options and then do pretty much everything from scratch before blasting the changes into existence with your shooter-style programming gun.

This early access game currently available via Steam is one of the more unique games you will encounter this year.

Either way, the goal is to create a logical programming string that makes a block dance to your commands. Some strings are simple, with just a few conditions. Others are more convoluted, with a dozen or more different conditions involving all manner of programming lingo: setting true or false and negative or positive, turning collision detection on or off, selecting a vector, scaling objects, applying force to objects, and so on. It doesn't necessarily help to have any programming experience, but it sure doesn't hurt, especially when you move beyond the two or three hours of the straightforward story levels into the much more grueling and open-ended sandbox mode of play.

Glitchspace is ingenious. Levels begin with basic maneuvers that require just a couple of manipulations to raise up a block or extend it toward you, but gradually progress to much more difficult situations where you need to play with a series of blocks, use one to trigger the action of another, and so forth. Thinking is paramount. The game features a relaxed atmosphere that is almost meditative in the way that it encourages you to focus. Elevator mood music and quasi-psychedelic visuals encourage a Zen approach to everything, too. You're supposed to be inside a computer, but it feels more like you're on some kind of high-tech acid trip. This place is a long way from Tron.

OK, this is kind of confusing. Still, the game gradually ramps up to this level of complexity, which is only present in sandbox mode in the current alpha build.

That said, Glitchspace is far too unwelcoming at the outset. The game comes with no tutorial or even any sort of documentation, so you're on your own when it comes to learning how to program. Without the assistance of a YouTube video, you may not have a clue as to how to manipulate the interface controlling the various programming options. The developers need to provide more information to players before the final game is released. Right now, programming is too bewildering in the beginning.

Once you get the hang of the visual programming mechanics, Glitchspace soon becomes a mesmerizing experience. The game is also remarkably stable and full-featured for an alpha build costing just $6.99 at present, providing you with many hours of play in the campaign levels and the more hardcore sandbox option. If some of the issues around accessibility are addressed through the addition of a tutorial, or even a quickie video illustrating basic programming concepts, Glitchspace could become one of the more inventive puzzle games to arrive on the PC in some time.

What's There?

The 1.4 alpha build reviewed here features 11 levels offering two or three hours of gameplay, along with a complex sandbox mode that can occupy many more hours of your life.

What's to Come?

While the developers aren't clear about what additional content will be added to the final game, expect new levels and some fine-tuning of the existing puzzles.

What Does it Cost?

$6.99, available via Steam.

When Will it Be Finished?

No final release date has been announced at present. The game is largely bug-free, and all of the features seem to be in place, though, however.

What's the Verdict?

If you're up for something unique and innovative, the game is well worth the $6.99 asking price, even in alpha.

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Borderlands 2: Headhunter 5 - Sir Hammerlock vs. the Son of Crawmerax Review

GameSpot's PC Reviews - Fri, 2014-04-18 19:59

To be a vault hunter means a life of tough, dirty, bloody work. Mostly bloody, but still, it's a lot of exhausting labor for that precious loot. Naturally, after fighting through a full game and plenty of content packs filled to the brim with rambunctious bandits, enormous monsters, and ambitious, murder-happy villains, the vault hunters could do with a little vacation.

In the final Borderlands 2 Headhunter downloadable content pack, called Sir Hammerlock vs. the Son of Crawmerax, we see our fatigued antiheroes taking a trip to beautiful Wam Bam Island, where they hope to kick their feet up, get some sun, and enjoy a fruity cocktail with Sir Hammerlock. But just as you start to feel relaxed, Hammerlock is snatched away by a neon-blue claw and dragged underground, leaving you to lock and load, and get back to work.

So much for that vacation.

Bathing suit? Check. Sunscreen? Check. Instruments of death and destruction? Check, check, and check.

Sir Hammerlock vs. the Son of Crawmerax ends the Borderlands 2 legacy, putting the cap not only on the Headhunter packs, but on any more content for the game. Thankfully, Son of Crawmerax delivers a proper end to the Borderlands 2 saga. This is both the lengthiest of the holiday-flavored Headhunter packs and the best, providing a challenging story boss, a hilarious side mission, a gorgeous, sizable new area to explore, and plenty of humorous narration from enemies and beloved characters.

A bright, blue sky envelops Wam Bam Island, a paradise adorned with white, sandy beaches, jungle flora, rocky cliffs, and an underwater dome surrounded by multicolored coral where clown fish thrive. You warp onto the island next to a small resort made up of huts and buildings raised on stilts and crowned with thatched roofs. The resort is split by a colossal water wheel, and is decked out in bright Easter colors of pink, yellow, and light blue. In the distance, an angry volcano erupts, belching smoke into the sky. Don't get caught staring too long at the environment; the areas are crawling with new and returning enemies, and all of them are eager to see your head on a pike.

This is both the lengthiest of the holiday-flavored Headhunter packs and the best.

Oops--forgot flip-flops!

Making a comeback from the game's first DLC pack, Captain Scarlett and her Pirate's Booty, are pirate bandits, this time sporting tropical apparel. The flying varkid insects also make a return to not just annoy, but also inadvertently aid you in your hunt for Hammerlock. New enemies include craboids, which are crustaceans that come in two varieties: small and irritating, snapping at your shins from under shallow pools of water, and large and surprisingly fierce. The dark recesses of the island are inhabited by natives, whom you battle on sandy beaches and in their home village nestled deep within a shattered dome. These warriors defend themselves with large wooden shields while throwing spears, distracting you long enough for their dimunitive witch doctors to fling a slag-charged spell in your direction.

It's impossible to become one of Pandora's chosen gun-toting badasses without making a few enemies in the process. Veteran vault hunters may remember Crawmerax the Invincible, the titanic crab worm that appeared in the optional mission of the Borderlands DLC pack The Secret Armory of General Knoxx. Long after his father's defeat, Crawmerax Jr. has emerged seeking revenge, and since the original four hunters have hung up their guns, he decides to set his claws on Pandora's new group of vault hunters instead. Whether you're still running to the hills from the flying rakks, or you're the undisputed terror of skags, Crawmerax Jr. is a challenging foe, who mimics many of his father's moves and abilities. He slashes and bites, and bores into the sand causing massive shock waves while his army of craboids attempt to soften you up. But you are well rewarded in your victory with a wealth of loot, chests to unlock, and a small version of Crawmerax Jr.'s head to wear as a mask.

It's impossible to become one of Pandora's chosen gun-toting badasses without making a few enemies in the process.

Finishing the story mission isn't the end of your island adventure. With Crawmerax's lineage ended, a new enemy appears, hungering for vengeance. In the optional mission, you are contacted via radio by Sparky Flynt, son of Captain Flynt, one of the first bosses you kill in Borderlands 2. Furious at you (and apparently his father), Sparky gathers six people who have been harmed by the latest group of vault hunters and turns them into assassins, sending them out one at a time with the goal of putting an end to your stay on Pandora. The optional quest isn't that strenuous, because the actual goal is to leave you in hysterics as you come face-to-face with all of Sparky's, ahem, formidable assassins. You don't know what to expect to come out of these reunions, but it's worth taking the time to see each one to its comical end.

As you play the pack, you are joined by the original vault hunters, who pipe in through your radio offering to aid you in your search for the missing Hammerlock, while provide entertaining back-and-forth dialogue. With Handsome Jack defeated, the tone of the conversations is unusually friendly. Mordecai talks about his new pet, Talon, which captures the adoring affection of Lilith. Her determination to befriend the bird, despite its tendency to occasionally bite her, leaves Brick bewildered. Though their presence was brief, they kept me smiling throughout most of the story mission. I'm going to miss those guys. Also making an appearance is Crazy Earl, who offers some assistance after asking for one last favor.

Welcome to your next stop, the famous Flying Numbers of Borderlands campsite.

The pack comes in at around three hours, but there are plenty of reasons to visit Wam Bam Island more than once. You can fight Crawmerax Jr. a second time, which ups the difficulty but provides rarer loot. Defeating him again also unlocks a room filled from floor to ceiling with loot chests. You can fight through the areas while hunting down the new skins, which dress your character up in bright, tropical hues. Lastly, somewhere on the island lies a buried chest, filled with even more booty to plunder.

The second trip to Pandora has been a long and entertaining ride. Handsome Jack is gone for good, and this latest content pack ties up any remaining loose ends. Sir Hammerlock vs. the Son of Crawmerax is a short but entertaining episode that ends on a high note, with things finally looking brighter for the battle-weary vault hunters. Perhaps now they can start on that well-earned break.

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4 of The Biggest News Stories for April 18th - Fri, 2014-04-18 19:49

We always end Friday on a good note and today is no different as we have a Wind Waker Statue to giveaway to one lucky someone. More on the Xbox One stats versus the PS4 and Titanfall hitting big in the month of March!

Here are the top stories we covered:

How do the Xbox One numbers fair in comparison to the PS4? Meanwhile Titanfall is the most sold game in March.

Bungie reassures us all that Destiny is still on track for a September release.

ZeniMax Online Studios has temporarily closed guild banks in The Elder Scrolls Online because of a duping bug.

Continue reading…

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Skullgirls' first male character, Big Band, arrives next week

GameSpot's PC Reviews - Fri, 2014-04-18 19:28

The roster in indie fighting game Skullgirls Encore grows by one character next week, as Big Band--the game's first male fighter--joins the fray.

Described as a "high risk, high reward" type of character, Big Band is the second of five characters being released as DLC for Skullgirls. The DLC comes as a result of a successful crowdfunding campaign last year that saw almost $830,000 pledged to developer Lab Zero Games.

The eight characters included in the base game, as well as the first DLC character (Squigly), are all female, although a second male is planned as DLC. What sets Big Band apart from the rest of the roster, in addition to his gender and being a former cop who was injured and then rebuilt with a huge, mechanical body, is his ability to parry attacks. Doing so does subject him to do some damage, but the ability opens up new techniques in battle.

Big Band will be available for free for a limited time following release. The DLC that includes him (as well as a new stage, story mode, and tutorials) will be released on the PlayStation 3 and PC this Tuesday, April 22. The Xbox 360 version of the Big Band DLC remains in Microsoft's certification process as of this afternoon, meaning Lab Zero won't be able to announce a release date until next week at the earliest.

Skullgirls was originally released on the Xbox 360 and PlayStation 3 in 2012 before being removed from both services late last year when a partnership between Lab Zero and publisher Konami came to an end. The game was then rereleased as Skullgirls Encore this past February, with existing Skullgirls owners being entitled to a free copy.

Chris Pereira is a freelance writer for GameSpot, and you can follow him on Twitter @TheSmokingManXGot a news tip or want to contact us directly? Email
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Sales Numbers Are in & Win a Link Figure - IGN Daily Fix - Fri, 2014-04-18 19:12
Win a limited edition Legend of Zelda Figure! The PS4 and Xbox One sales number are in and a few surprises are revealed. Plus, Fallout 4 hints and Elder Scroll Online issues.
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